Android Audiorecord Class - Process Live Mic Audio Quickly, Set Up Callback Function

Live Audio Recording and Playing in Android and Thread & callback handling

If your requirement is while it is recording it should play(means looping back audio), In your while loop thread, you are storing the recorded data (audioData bufer), there itself you can copy it to player object with in the while loop (player.write(audioData, 0, numShortsRead);). You said like your UI thread is stuck, it might be because of you are giving more priority to Audio record thread.

Check the below the code which I used for above loop back requirement

boolean m_isRun=true;
public void loopback() {
// Prepare the AudioRecord & AudioTrack
try {
buffersize = AudioRecord.getMinBufferSize(SAMPLE_RATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);

if (buffersize <= BUF_SIZE) {
buffersize = BUF_SIZE;
}
Log.i(LOG_TAG,"Initializing Audio Record and Audio Playing objects");

m_record = new AudioRecord(MediaRecorder.AudioSource.MIC,
SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, buffersize * 1);

m_track = new AudioTrack(AudioManager.STREAM_ALARM,
SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, buffersize * 1,
AudioTrack.MODE_STREAM);

m_track.setPlaybackRate(SAMPLE_RATE);
} catch (Throwable t) {
Log.e("Error", "Initializing Audio Record and Play objects Failed "+t.getLocalizedMessage());
}

m_record.startRecording();
Log.i(LOG_TAG,"Audio Recording started");
m_track.play();
Log.i(LOG_TAG,"Audio Playing started");

while (m_isRun) {
m_record.read(buffer, 0, BUF_SIZE);
m_track.write(buffer, 0, buffer.length);
}

Log.i(LOG_TAG, "loopback exit");
}

private void do_loopback() {
m_thread = new Thread(new Runnable() {
public void run() {
loopback();
}
});

One more thing, If your requirement is record for few seconds and then play, while it is playing your record should start again, you can do that with a delay handler thread with a time out, In that thread you can stop recording copy the buffer, then start recording.

Android AudioRecord forcing another stream to MIC audio source

Me and my partner were able to purchase what we were looking for. We were on right path, you set keyValuePairs on the native side.

Unfortunately I cannot publish the source because of the licensing restrictions from the company we had it written for us

AudioRecord while also playing audio - accessing output playback data

Answers to 1 & 2: You want AcousticEchoCanceler.

A short lecture on why "deleting the speaker audio from the microphone input" input is a non-trivial task that takes substantial signal processing knowledge: It's more complicated than just time-shifting the speaker audio a little bit and subtracting it from the mic input. The fact is, the spectrum of the audio changes drastically even as it leaves the speaker (most tiny speakers have a very peaky response centered around 3-4KHz). The audio may bounce off multiple objects (walls, etc.) before it gets back to the mic (multipath interference). Different frequency components interfere at the microphone in different, impossible to predict ways, vastly changing the spectrum of the audio. And by the way -- if anything in the room moves, say, if you put your hand near the phone -- everything changes. That is why you don't want to try to write your own echo cancellation filter. Android has provided one for you, so you can write cool speakerphone apps and such.



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