What Is Relation Between Gc, Finalize() and Dispose

what is relation between GC, Finalize() and Dispose?

GC is garbage collection. It is the automatic memory management, that handles cleanup of objects allocated on the managed heap. The .NET GC employs a mark and sweep algorithm. When a garbage collection occurs it basically considers all object in the part of the heap to be cleaned as recoverable. Then it goes through a marking process where it scans for roots. I.e. it identifies objects that are still in use by the application. Having done that the remaining objects are eligible for cleanup. The heap may be compacted as part of the cleanup.

Dispose and finalizer methods both offer an option for cleaning resources, that are not handled by GC. E.g. this could be native handles and the like. They have nothing to do with reclaiming memory on the managed heap.

Dispose must be called explicitly on a type which implement IDisposable. It can be called either through the Dispose() method itself or via the using construct. The GC will not call Dispose automatically.

A finalizer or destructor (as the language specification calls it) on the other hand will automatically be called sometime after the object was eligible for cleanup. Finalize methods are executed sequentially on a dedicated thread.

Dispose() allows deterministic cleanup of resources while a finalizer can act as a safety net in case the user doesn't call Dispose().

If a type implements a finalizer, cleanup of instances is delayed as the finalizer must be called prior to cleanup. I.e. it will require an additional collect to reclaim the memory for instances of the type. If the type implements IDisposable as well, the Dispose method can be called and then the instance can remove itself from finalization. This will allow the object to be cleaned up as if it didn't have a finalizer.

If you want to dig into this, I recommend CLR via C# by Jeffrey Richter. It is a great book and it covers all the gory details of this (I left out a number of details). The new 3rd edition was just released.

Finalize vs Dispose

Others have already covered the difference between Dispose and Finalize (btw the Finalize method is still called a destructor in the language specification), so I'll just add a little about the scenarios where the Finalize method comes in handy.

Some types encapsulate disposable resources in a manner where it is easy to use and dispose of them in a single action. The general usage is often like this: open, read or write, close (Dispose). It fits very well with the using construct.

Others are a bit more difficult. WaitEventHandles for instances are not used like this as they are used to signal from one thread to another. The question then becomes who should call Dispose on these? As a safeguard types like these implement a Finalize method, which makes sure resources are disposed when the instance is no longer referenced by the application.

Difference between destructor, dispose and finalize method

Destructor implicitly calls the Finalize method, they are technically the same. Dispose is available with objects that implement the IDisposable interface.

You may see : Destructors C# - MSDN

The destructor implicitly calls Finalize on the base class of the
object.

Example from the same link:

class Car
{
~Car() // destructor
{
// cleanup statements...
}
}

The Destructor's code is implicitly translated to the following code:

protected override void Finalize()
{
try
{
// Cleanup statements...
}
finally
{
base.Finalize();
}
}

Your understanding for the Destructor is right:

From MSDN

The programmer has no control over when the destructor is called
because this is determined by the garbage collector
. The garbage
collector checks for objects that are no longer being used by the
application. If it considers an object eligible for destruction, it
calls the destructor (if any) and reclaims the memory used to store
the object. Destructors are also called when the program exits. It is
possible to force garbage collection by calling Collect, but most of
the time, this should be avoided because it may create performance
issues.

What is the difference between finalize and dispose in .net?

Finalizers are run by the Garbage Collection before an object that is eligible for collection is reclaimed. Dispose() is meant for cleaning up unmanaged resources, like network connections, files, handles to OS stuff, &c. It works best in conjunction with the using block where the compiler makes sure that Dispose() will be called immediately once you are done with an object – and also ensures that you cannot work with the object anymore once it's disposed.

Note that finalizers don't have to run, so relying on that can be dangerous:

What this means for you: Your programs cannot rely on finalizers keeping things tidy. Finalizers are a safety net, not a primary means for resource reclamation. When you are finished with a resource, you need to release it by calling Close or Disconnect or whatever cleanup method is available on the object. (The IDisposable interface codifies this convention.)

Careful also with the precise time when an object becomes eligible for collection. Read the article linked above – it's neither scope (a weird word which has noting to do with the lifetime of an object – it's “the region of program text in which it is legal to refer to [a named entity] by its unqualified name.”) nor is it strictly reference counting as an object can become eligible for collection even before the last reference to it goes away.

GC.Collect() and Finalize

Ok, it's known that GC implicitly calls Finalize methods on objects when it identifies that object as garbage.

No no no. That is not known because in order to be knowledge a statement must be true. That statement is false. The garbage collector does not run finalizers as it traces, whether it runs itself or whether you call Collect. The finalizer thread runs finalizers after the tracing collector has found the garbage and that happens asynchronously with respect to a call to Collect. (If it happens at all, which it might not, as another answer points out.) That is, you cannot rely on the finalizer thread executing before control returns from Collect.

Here's an oversimplified sketch of how it works:

  • When a collection happens the garbage collector tracing thread traces the roots -- the objects known to be alive, and every object they refer to, and so on -- to determine the dead objects.
  • "Dead" objects that have pending finalizers are moved onto the finalizer queue. The finalizer queue is a root. Therefore those "dead" objects are actually still alive.
  • The finalizer thread, which is typically a different thread than the GC tracing thread, eventually runs and empties out the finalizer queue. Those objects then become truly dead, and are collected in the next collection on the tracing thread. (Of course, since they just survived the first collection, they might be in a higher generation.)

As I said, that's oversimplified; the exact details of how the finalizer queue works are a bit more complicated than that. But it gets enough of the idea across. The practical upshot here is that you cannot assume that calling Collect also runs finalizers, because it doesn't. Let me repeat that one more time: the tracing portion of the garbage collector does not run finalizers, and Collect only runs the tracing part of the collection mechanism.

Call the aptly named WaitForPendingFinalizers after calling Collect if you want to guarantee that all finalizers have run. That will pause the current thread until the finalizer thread gets around to emptying the queue. And if you want to ensure that those finalized objects have their memory reclaimed then you're going to have to call Collect a second time.

And of course, it goes without saying that you should only be doing this for debugging and testing purposes. Never do this nonsense in production code without a really, really good reason.

Does GC.SuppressFinalize() have effect if the object has not Finalizer?

Its part of the dispose pattern.

Microsoft describes the dispose pattern to look like:

public void Dispose()
{
// Dispose of unmanaged resources.
Dispose(true);
// Suppress finalization.
GC.SuppressFinalize(this);
}

To quote the link:

The Dispose method performs all object cleanup, so the garbage collector no longer needs to call the objects' Object.Finalize override. Therefore, the call to the SuppressFinalize method prevents the garbage collector from running the finalizer. If the type has no finalizer, the call to GC.SuppressFinalize has no effect. Note that the actual cleanup is performed by the Dispose(bool) method overload.

edit:
Looking further, with regards to DRY, I would StreamWriter.Close() just to call StreamWrite.Dispose(). Furthermore, StreamWriter.Close() seems redundant anyhow, as the base class TextWriter.Close() has the same contents! (And that one should directly call TextWrite.Dispose().
But that's just MHO.)

What is the difference between the resources disposed in a finalizer to those released in dispose

The only reason you would use it (and its extremely controversial).

  1. A finalizer allows the clearing an object before it will be deleted by a garbage collector. (That's to say, The GC is responsible for calling it, and clearing the object from memory) If the developer forgot to call Dispose() method of an object, then it will be possible to free the unmanaged resources and thus, avoid the leak.

There are many reasons not to, and many ways to get it wrong. In short there is seldom a reason why you need to do this, or want to do it

dispose vs finalize how the object free the memory?

You should prevent users of your application from calling an object's Finalize method directly by limiting its scope to protected. In addition, you are strongly discouraged from calling a Finalize method for a class other than your base class directly from your application's code. To properly dispose of unmanaged resources, it is recommended that you implement a public Dispose or Close method that executes the necessary cleanup code for the object. The IDisposable interface provides the Dispose method for resource classes that implement the interface. Because it is public, users of your application can call the Dispose method directly to free memory used by unmanaged resources. When you properly implement a Dispose method, the Finalize method becomes a safeguard to clean up resources in the event that the Dispose method is not called.

// Design pattern for a base class.
public class Base: IDisposable
{
private bool disposed = false;

//Implement IDisposable.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}

protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Free other state (managed objects).
}
// Free your own state (unmanaged objects).
// Set large fields to null.
disposed = true;
}
}

// Use C# destructor syntax for finalization code.
~Base()
{
// Simply call Dispose(false).
Dispose (false);
}
}

// Design pattern for a derived class.
public class Derived: Base
{
private bool disposed = false;

protected override void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Release managed resources.
}
// Release unmanaged resources.
// Set large fields to null.
// Call Dispose on your base class.
disposed = true;
}
base.Dispose(disposing);
}
// The derived class does not have a Finalize method
// or a Dispose method without parameters because it inherits
// them from the base class.
}

Source: MSND

What's the purpose of GC.SuppressFinalize(this) in Dispose() method?

When implementing the dispose pattern you might also add a finalizer to your class that calls Dispose(). This is to make sure that Dispose() always gets called, even if a client forgets to call it.

To prevent the dispose method from running twice (in case the object already has been disposed) you add GC.SuppressFinalize(this);. The documentation provides a sample:

class MyResource : IDisposable
{
[...]

// This destructor will run only if the Dispose method
// does not get called.
~MyResource()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}

// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}

private void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if(!this.disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if(disposing)
{
// Dispose managed resources.
component.Dispose();
}

// Call the appropriate methods to clean up
// unmanaged resources here.
resource.Cleanup()
}
disposed = true;
}
}

What is the point of Finalize and Dispose methods in .NET? (see details before answering)

The author of that blog post is a bit confused...

In C#, there is no such thing as a "destructor". Only Finalizers and IDisposable.

The ~ClassName() method is not called a "destructor". It is called a finalizer.

Dispose exists to release resources from code, where the finalizer exists to be called from the GC. Very often, the finalizer calls the Dispose() method, but the "Dispose Pattern" sets you up to only handle unmanaged resources from the finalizer.

You see, when the finalizer gets called, you are on a different thread, and any managed object you have is not necessarily valid. Because of this, if you call Dispose() from the finalizer, you should really be calling Dispose(false) which tells the "Dispose Pattern" to only dispose unmanaged resources.

Further, the "Dispose Pattern" suggests that when Dispose(true) is called, you should suppress the finalizer on that object.



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