Start android service from Unity3D code
Below are two ways to send Activity
instance/reference to Java plugin that doesn't use the onCreate
function or extend from UnityPlayerActivity
.
Method 1: Send Activity
reference once then store it in a static variable in Java for re-usual:
Java:
public final class StatusCheckStarter {
static Activity myActivity;
// Called From C# to get the Activity Instance
public static void receiveActivityInstance(Activity tempActivity) {
myActivity = tempActivity;
}
public static void StartCheckerService() {
myActivity.startService(new Intent(myActivity, CheckService.class));
}
}
C#:
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaClass customClass;
void Start()
{
//Replace with your full package name
sendActivityReference("com.example.StatusCheckStarter");
//Now, start service
startService();
}
void sendActivityReference(string packageName)
{
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("receiveActivityInstance", unityActivity);
}
void startService()
{
customClass.CallStatic("StartCheckerService");
}
Method 2: Send Activity
reference in each function call.
Java:
public final class StatusCheckStarter {
public static void StartCheckerService(Activity tempActivity) {
tempActivity.startService(new Intent(tempActivity, CheckService.class));
}
}
C#:
void Start()
{
//Replace with your full package name
startService("com.example.StatusCheckStarter");
}
void startService(string packageName)
{
AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("StartCheckerService", unityActivity);
}
Note: You must replace com.example.StatusCheckStarter
with the full package of your StatusCheckStarter
class.
Unity3D Android plugin: unable to start service
I got the-same exception when I tried to start service with Intent
. It worked when I used Context
. So replace the code from your last question with the one below that uses Context
instead of Intent
:
Java:
public final class StatusCheckStarter {
static Context myContext;
// Called From C# to get the Context Instance
public static void receiveContextInstance(Context tempContext) {
myContext = tempContext;
}
public static void StartCheckerService()
{
myContext.startService(new Intent(myContext, CheckService.class));
}
}
C#:
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaObject unityContext;
AndroidJavaClass customClass;
void Start()
{
//Replace with your full package name
sendActivityReference("com.example.StatusCheckStarter");
//Now, start service
startService();
}
void sendActivityReference(string packageName)
{
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("receiveContextInstance", unityContext);
}
void startService()
{
customClass.CallStatic("StartCheckerService");
}
Comment if there is any problem.
Unity3d Script from Native Android Service
I do not know about how to call unityscript from native code. But you can make a GameObject
stay alive until manual removal by using the DontDestroyOnLoad
function on it. Example:
void Awake()
{
DontDestroyOnLoad(transform.gameObject);
}
More info from here.
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