Anyone know of a set of C# bindings for FFMPEG?
Tao.ffmpeg: http://www.taoframework.com/project/ffmpeg
it compiles and has a binary dist which is more than can be said for ffmpeg-sharp at this point. It is, however, not particularly easy to use.
Using FFmpeg in C# project
This is my sample, hope this help
You can use .exe file like this:
ffmpeg.StartInfo.UseShellExecute = false;
ffmpeg.StartInfo.RedirectStandardOutput = true;
ffmpeg.StartInfo.FileName = Server.MapPath("~/Video_Clips/ffmpeg.exe");
ffmpeg.StartInfo.Arguments = String.Format(@"-i ""{0}"" -threads 8 -f webm -aspect 16:9 -vcodec libvpx -deinterlace -g 120 -level 216 -profile 0 -qmax 42 -qmin 10 -rc_buf_aggressivity 0.95 -vb 2M -acodec libvorbis -aq 90 -ac 2 ""{1}""",
Server.MapPath("~/Video_Clips/" + sNameWithoutExtension + ".wmv"),
Server.MapPath("~/Video_Clips/" + sNameWithoutExtension + ".webm"));
ffmpeg.Start();
ffmpeg.WaitForExit();
Using ffmpeg in C# WPF app to edit m4b metadata
Was doing something similar and found this useful.
mp4chap, part of MP4v2 Library, they have a c# version you can use in your project.
https://github.com/pcwalton/mp4v2
https://www.nuget.org/packages/mp4chap/
Is there a solid .Net wrapper for the Managed Wifi Win32 API?
Do the network management APIs that are wrapped up in the Code Pack help you? I believe you can get a .NET event when various things happen, and surely the availability of a specific SSID counts. I haven't done more than run the demo myself, but take a look. I think you'll like the license terms also - you're allowed to incorporate the library into your code.
UPDATE:
The given API, unfortunately, is no longer available. The link leads to the MSDN archives pages. Luckily, the answers here give links to the binaries of the aforementioned API.
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