How to Register a Global Hot Key to Say Ctrl+Shift+(Letter) Using Wpf and .Net 3.5

How can I register a global hot key to say CTRL+SHIFT+(LETTER) using WPF and .NET 3.5?

I'm not sure of what you mean by "global" here, but here it goes (I'm assuming you mean a command at the application level, for example, Save All that can be triggered from anywhere by Ctrl + Shift + S.)

You find the global UIElement of your choice, for example, the top level window which is the parent of all the controls where you need this binding. Due to "bubbling" of WPF events, events at child elements will bubble all the way up to the root of the control tree.

Now, first you need

  1. to bind the Key-Combo with a Command using an InputBinding like this
  2. you can then hookup the command to your handler (e.g. code that gets called by SaveAll) via a CommandBinding.

For the Windows Key, you use the right Key enumerated member, Key.LWin or Key.RWin

public WindowMain()
{
InitializeComponent();

// Bind Key
var ib = new InputBinding(
MyAppCommands.SaveAll,
new KeyGesture(Key.S, ModifierKeys.Shift | ModifierKeys.Control));
this.InputBindings.Add(ib);

// Bind handler
var cb = new CommandBinding( MyAppCommands.SaveAll);
cb.Executed += new ExecutedRoutedEventHandler( HandlerThatSavesEverthing );

this.CommandBindings.Add (cb );
}

private void HandlerThatSavesEverthing (object obSender, ExecutedRoutedEventArgs e)
{
// Do the Save All thing here.
}

Set global hotkeys using C#

Please note that this code will not trigger events in console application projects. You have to use WinForms project for events to fire.

This is the correct code:

public sealed  class KeyboardHook : IDisposable
{
// Registers a hot key with Windows.
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
// Unregisters the hot key with Windows.
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

/// <summary>
/// Represents the window that is used internally to get the messages.
/// </summary>
private class Window : NativeWindow, IDisposable
{
private static int WM_HOTKEY = 0x0312;

public Window()
{
// create the handle for the window.
this.CreateHandle(new CreateParams());
}

/// <summary>
/// Overridden to get the notifications.
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);

// check if we got a hot key pressed.
if (m.Msg == WM_HOTKEY)
{
// get the keys.
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF);
ModifierKeys modifier = (ModifierKeys)((int)m.LParam & 0xFFFF);

// invoke the event to notify the parent.
if (KeyPressed != null)
KeyPressed(this, new KeyPressedEventArgs(modifier, key));
}
}

public event EventHandler<KeyPressedEventArgs> KeyPressed;

#region IDisposable Members

public void Dispose()
{
this.DestroyHandle();
}

#endregion
}

private Window _window = new Window();
private int _currentId;

public KeyboardHook()
{
// register the event of the inner native window.
_window.KeyPressed += delegate(object sender, KeyPressedEventArgs args)
{
if (KeyPressed != null)
KeyPressed(this, args);
};
}

/// <summary>
/// Registers a hot key in the system.
/// </summary>
/// <param name="modifier">The modifiers that are associated with the hot key.</param>
/// <param name="key">The key itself that is associated with the hot key.</param>
public void RegisterHotKey(ModifierKeys modifier, Keys key)
{
// increment the counter.
_currentId = _currentId + 1;

// register the hot key.
if (!RegisterHotKey(_window.Handle, _currentId, (uint)modifier, (uint)key))
throw new InvalidOperationException("Couldn’t register the hot key.");
}

/// <summary>
/// A hot key has been pressed.
/// </summary>
public event EventHandler<KeyPressedEventArgs> KeyPressed;

#region IDisposable Members

public void Dispose()
{
// unregister all the registered hot keys.
for (int i = _currentId; i > 0; i--)
{
UnregisterHotKey(_window.Handle, i);
}

// dispose the inner native window.
_window.Dispose();
}

#endregion
}

/// <summary>
/// Event Args for the event that is fired after the hot key has been pressed.
/// </summary>
public class KeyPressedEventArgs : EventArgs
{
private ModifierKeys _modifier;
private Keys _key;

internal KeyPressedEventArgs(ModifierKeys modifier, Keys key)
{
_modifier = modifier;
_key = key;
}

public ModifierKeys Modifier
{
get { return _modifier; }
}

public Keys Key
{
get { return _key; }
}
}

/// <summary>
/// The enumeration of possible modifiers.
/// </summary>
[Flags]
public enum ModifierKeys : uint
{
Alt = 1,
Control = 2,
Shift = 4,
Win = 8
}

to use (i had to edit the modifier keys to cast them (modifier)1 (modifier)2 etc

public partial  class Form1 : Form
{
KeyboardHook hook = new KeyboardHook();

public Form1()
{
InitializeComponent();

// register the event that is fired after the key press.
hook.KeyPressed +=
new EventHandler<KeyPressedEventArgs>(hook_KeyPressed);
// register the control + alt + F12 combination as hot key.
hook.RegisterHotKey(ModifierKeys.Control | ModifierKeys.Alt,
Keys.F12);
}

void hook_KeyPressed(object sender, KeyPressedEventArgs e)
{
// show the keys pressed in a label.
label1.Text = e.Modifier.ToString() + " + " + e.Key.ToString();
}
}

Keyboard shortcuts in WPF

One way is to add your shortcut keys to the commands themselves them as InputGestures. Commands are implemented as RoutedCommands.

This enables the shortcut keys to work even if they're not hooked up to any controls. And since menu items understand keyboard gestures, they'll automatically display your shortcut key in the menu items text, if you hook that command up to your menu item.



Steps

  1. Create static attribute to hold a command (preferably as a property in a static class you create for commands - but for a simple example, just using a static attribute in window.cs):

     public static RoutedCommand MyCommand = new RoutedCommand();
  2. Add the shortcut key(s) that should invoke method:

     MyCommand.InputGestures.Add(new KeyGesture(Key.S, ModifierKeys.Control));
  3. Create a command binding that points to your method to call on execute. Put these in the command bindings for the UI element under which it should work for (e.g., the window) and the method:

     <Window.CommandBindings>
    <CommandBinding Command="{x:Static local:MyWindow.MyCommand}"
    Executed="MyCommandExecuted"/>
    </Window.CommandBindings>

    private void MyCommandExecuted(object sender, ExecutedRoutedEventArgs e)
    { ... }


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