Checking if an object is a number
You will simply need to do a type check for each of the basic numeric types.
Here's an extension method that should do the job:
public static bool IsNumber(this object value)
{
return value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is int
|| value is uint
|| value is long
|| value is ulong
|| value is float
|| value is double
|| value is decimal;
}
This should cover all numeric types.
Update
It seems you do actually want to parse the number from a string during deserialisation. In this case, it would probably just be best to use double.TryParse
.
string value = "123.3";
double num;
if (!double.TryParse(value, out num))
throw new InvalidOperationException("Value is not a number.");
Of course, this wouldn't handle very large integers/long decimals, but if that is the case you just need to add additional calls to long.TryParse
/ decimal.TryParse
/ whatever else.
How to check if an object is numeric in C#
If your only trouble is with "NaN" then try this: isNum = Double.TryParse(Convert.ToString(Expression), out retNum) && !Double.IsNaN(retNum);
Btw "Infinity" and "-Infinity" also will be numeric.
C# - how to determine whether a Type is a number
Try this:
Type type = object.GetType();
bool isNumber = (type.IsPrimitiveImple && type != typeof(bool) && type != typeof(char));
The primitive types are Boolean, Byte,
SByte, Int16, UInt16, Int32, UInt32,
Int64, UInt64, Char, Double,and
Single.
Taking Guillaume's solution a little further:
public static bool IsNumericType(this object o)
{
switch (Type.GetTypeCode(o.GetType()))
{
case TypeCode.Byte:
case TypeCode.SByte:
case TypeCode.UInt16:
case TypeCode.UInt32:
case TypeCode.UInt64:
case TypeCode.Int16:
case TypeCode.Int32:
case TypeCode.Int64:
case TypeCode.Decimal:
case TypeCode.Double:
case TypeCode.Single:
return true;
default:
return false;
}
}
Usage:
int i = 32;
i.IsNumericType(); // True
string s = "Hello World";
s.IsNumericType(); // False
Identify if a string is a number
int n;
bool isNumeric = int.TryParse("123", out n);
Update As of C# 7:
var isNumeric = int.TryParse("123", out int n);
or if you don't need the number you can discard the out parameter
var isNumeric = int.TryParse("123", out _);
The var s can be replaced by their respective types!
How can I check if an object representing a number is greater than another?
I would start by implementing IComparable
:
public class LargeDecimal : IComparable<LargeDecimal>
And the implementation would look like:
public int CompareTo(LargeDecimal other)
{
if (other == null) return 1;
if (ReferenceEquals(this, other)) return 0;
if (IsNegative != other.IsNegative)
{
if (other.IsNegative) return 1;
return -1;
}
int multiplier = (IsNegative) ? -1 : 1;
if (wholeDigits.Count > other.wholeDigits.Count) return 1 * multiplier;
if (wholeDigits.Count < other.wholeDigits.Count) return -1 * multiplier;
for (int i = 0; i < wholeDigits.Count; i++)
{
if (wholeDigits[i] > other.wholeDigits[i]) return 1 * multiplier;
if (wholeDigits[i] < other.wholeDigits[i]) return -1 * multiplier;
}
for (int i = 0; i < Math.Min(decimalDigits.Count, other.decimalDigits.Count); i++)
{
if (decimalDigits[i] > other.decimalDigits[i]) return 1 * multiplier;
if (decimalDigits[i] < other.decimalDigits[i]) return -1 * multiplier;
}
if (decimalDigits.Count > other.decimalDigits.Count) return 1 * multiplier;
if (decimalDigits.Count < other.decimalDigits.Count) return -1 * multiplier;
return 0;
}
Update
This project was sitting on my brain at dinner tonight, so I went at it some more for fun. Not sure if this is helpful, but figured I'd share what I came up with.
First, I added fields to make the class actually work:
public bool IsNegative { get; private set; }
public bool IsWhole { get; private set; }
private List<int> wholeDigits;
private List<int> decimalDigits;
Second, I overrode the ToString
method so the numbers display nicely:
public override string ToString()
{
return string.Format("{0}{1}{2}{3}",
(IsNegative) ? "-" : "",
string.Join("", wholeDigits),
(IsWhole) ? "" : ".",
(IsWhole) ? "" : string.Join("", decimalDigits));
}
Then I implemented the Equals methods so they work as expected for a number type:
public static bool Equals(LargeDecimal first, LargeDecimal second)
{
return ReferenceEquals(first, null)
? ReferenceEquals(second, null)
: first.Equals(second);
}
public override bool Equals(object obj)
{
return Equals(obj as LargeDecimal);
}
protected bool Equals(LargeDecimal other)
{
return CompareTo(other) == 0;
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (wholeDigits != null)
? wholeDigits.GetHashCode()
: 0;
hashCode = (hashCode * 397) ^
(decimalDigits != null ? decimalDigits.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ IsNegative.GetHashCode();
hashCode = (hashCode * 397) ^ IsWhole.GetHashCode();
return hashCode;
}
}
Next, I added some utility methods to help out with some upcoming tasks:
private void ResetToZero()
{
wholeDigits = new List<int> { 0 };
decimalDigits = new List<int> { 0 };
IsWhole = true;
IsNegative = false;
}
private void NormalizeLists()
{
RemoveLeadingZeroes(wholeDigits);
RemoveTrailingZeroes(decimalDigits);
IsWhole = (decimalDigits.Count == 0
|| (decimalDigits.Count == 1 && decimalDigits[0] == 0));
}
private void AddLeadingZeroes(List<int> list, int numberOfZeroes)
{
if (list == null) return;
for (int i = 0; i < numberOfZeroes; i++)
{
list.Insert(0, 0);
}
}
private void AddTrailingZeroes(List<int> list, int numberOfZeroes)
{
if (list == null) return;
for (int i = 0; i < numberOfZeroes; i++)
{
list.Add(0);
}
}
private void RemoveLeadingZeroes(List<int> list, bool leaveOneIfEmpty = true)
{
if (list == null) return;
var temp = list;
for (int i = 0; i < temp.Count; i++)
{
if (temp[i] == 0)
{
list.RemoveAt(i);
}
else
{
break;
}
}
if (leaveOneIfEmpty && !list.Any()) list.Add(0);
}
private void RemoveTrailingZeroes(List<int> list, bool leaveOneIfEmpty = true)
{
if (list == null) return;
var temp = list;
for (int i = temp.Count -1; i >= 0; i--)
{
if (temp[i] == 0)
{
list.RemoveAt(i);
}
else
{
break;
}
}
if (leaveOneIfEmpty && !list.Any()) list.Add(0);
}
Next, I added some constructors. A default that sets the number to '0', one that parses a string, and another that copies the values from another LargeDecimal
:
public LargeDecimal() : this("0") { }
public LargeDecimal(string value)
{
if (value == null) throw new ArgumentNullException("value");
string number = value.Replace(" ", ""); // remove spaces
number = number.TrimStart('0'); // remove leading zeroes
IsNegative = (number.IndexOf('-') == 0); // check for negative
number = number.Replace("-", ""); // remove dashes
// add a zero if there were no numbers before a decimal point
if (number.IndexOf('.') == 0) number = "0" + number;
// Initialize lists
wholeDigits = new List<int>();
decimalDigits = new List<int>();
// Get whole and decimal parts of the number
var numberParts = number.Split(new[] {'.'},
StringSplitOptions.RemoveEmptyEntries);
IsWhole = numberParts.Length == 1;
// Add whole digits to the list
wholeDigits.AddRange(numberParts[0].Select(n => int.Parse(n.ToString())));
// Add decimal digits to the list (if there are any)
if (numberParts.Length > 1 &&
numberParts[1].Sum(n => int.Parse(n.ToString())) > 0)
{
numberParts[1] = numberParts[1].TrimEnd('0');
decimalDigits.AddRange(numberParts[1].Select(n => int.Parse(n.ToString())));
}
NormalizeLists();
}
public LargeDecimal(LargeDecimal initializeFrom)
{
wholeDigits = initializeFrom.wholeDigits
.GetRange(0, initializeFrom.wholeDigits.Count);
decimalDigits = initializeFrom.decimalDigits
.GetRange(0, initializeFrom.decimalDigits.Count);
IsWhole = initializeFrom.IsWhole;
IsNegative = initializeFrom.IsNegative;
NormalizeLists();
}
Then I implemented the Add and Subtract methods
public void Add(LargeDecimal other)
{
if (other == null) return;
if (IsNegative != other.IsNegative)
{
// Get the absolue values of the two operands
var absThis = new LargeDecimal(this) {IsNegative = false};
var absOther = new LargeDecimal(other) {IsNegative = false};
// If the signs are different and the values are the same, reset to 0.
if (absThis == absOther)
{
ResetToZero();
return;
}
// Since the signs are different, we will retain the sign of the larger number
IsNegative = absThis < absOther ? other.IsNegative : IsNegative;
// Assign the difference of the two absolute values
absThis.Subtract(absOther);
wholeDigits = absThis.wholeDigits.GetRange(0, absThis.wholeDigits.Count);
decimalDigits = absThis.decimalDigits.GetRange(0, absThis.decimalDigits.Count);
NormalizeLists();
return;
}
// start with the larger decimal digits list
var newDecimalDigits = new List<int>();
newDecimalDigits = decimalDigits.Count > other.decimalDigits.Count
? decimalDigits.GetRange(0, decimalDigits.Count)
: other.decimalDigits.GetRange(0, other.decimalDigits.Count);
// and add the smaller one to it
int carry = 0; // Represents the value of the 'tens' digit to carry over
for (int i = Math.Min(decimalDigits.Count, other.decimalDigits.Count) - 1; i >= 0; i--)
{
var result = decimalDigits[i] + other.decimalDigits[i] + carry;
carry = Convert.ToInt32(Math.Floor((decimal) result / 10));
result = result % 10;
newDecimalDigits[i] = result;
}
var newWholeDigits = new List<int>();
newWholeDigits = wholeDigits.Count > other.wholeDigits.Count
? wholeDigits.GetRange(0, wholeDigits.Count)
: other.wholeDigits.GetRange(0, other.wholeDigits.Count);
for (int i = Math.Min(wholeDigits.Count, other.wholeDigits.Count) - 1; i >= 0; i--)
{
var result = wholeDigits[i] + other.wholeDigits[i] + carry;
carry = Convert.ToInt32(Math.Floor((decimal)result / 10));
result = result % 10;
newWholeDigits[i] = result;
}
if (carry > 0) newWholeDigits.Insert(0, carry);
wholeDigits = newWholeDigits.GetRange(0, newWholeDigits.Count);
decimalDigits = newDecimalDigits.GetRange(0, newDecimalDigits.Count);
NormalizeLists();
}
public void Subtract(LargeDecimal other)
{
if (other == null) return;
// If the other value is the same as this one, then the difference is zero
if (Equals(other))
{
ResetToZero();
return;
}
// Absolute values will be used to determine how we subtract
var absThis = new LargeDecimal(this) {IsNegative = false};
var absOther = new LargeDecimal(other) {IsNegative = false};
// If the signs are different, then the difference will be the sum
if (IsNegative != other.IsNegative)
{
absThis.Add(absOther);
wholeDigits = absThis.wholeDigits.GetRange(0, absThis.wholeDigits.Count);
decimalDigits = absThis.decimalDigits.GetRange(0, absThis.decimalDigits.Count);
NormalizeLists();
return;
}
// Subtract smallNumber from bigNumber to get the difference
LargeDecimal bigNumber;
LargeDecimal smallNumber;
if (absThis < absOther)
{
bigNumber = new LargeDecimal(absOther);
smallNumber = new LargeDecimal(absThis);
}
else
{
bigNumber = new LargeDecimal(absThis);
smallNumber = new LargeDecimal(absOther);
}
// Pad the whole number and decimal number lists where necessary so that both
// LargeDecimal objects have the same count of whole and decimal numbers.
AddTrailingZeroes(
bigNumber.decimalDigits.Count < smallNumber.decimalDigits.Count
? bigNumber.decimalDigits
: smallNumber.decimalDigits,
Math.Abs(bigNumber.decimalDigits.Count - smallNumber.decimalDigits.Count));
AddLeadingZeroes(smallNumber.wholeDigits,
Math.Abs(bigNumber.wholeDigits.Count - smallNumber.wholeDigits.Count));
var newWholeDigits = new List<int>();
var newDecimalDigits = new List<int>();
bool borrowed = false; // True if we borrowed 1 from next number
for (int i = bigNumber.decimalDigits.Count - 1; i >= 0; i--)
{
if (borrowed)
{
bigNumber.decimalDigits[i] -= 1; // We borrowed one from this number last time
borrowed = false;
}
if (bigNumber.decimalDigits[i] < smallNumber.decimalDigits[i])
{
bigNumber.decimalDigits[i] += 10; // Borrow from next number and add to this one
borrowed = true;
}
// Since we're working from the back of the list, always add to the front
newDecimalDigits.Insert(0, bigNumber.decimalDigits[i] - smallNumber.decimalDigits[i]);
}
for (int i = bigNumber.wholeDigits.Count - 1; i >= 0; i--)
{
if (borrowed)
{
bigNumber.wholeDigits[i] -= 1;
borrowed = false;
}
if (bigNumber.wholeDigits[i] < smallNumber.wholeDigits[i])
{
bigNumber.wholeDigits[i] += 10;
borrowed = true;
}
newWholeDigits.Insert(0, bigNumber.wholeDigits[i] - smallNumber.wholeDigits[i]);
}
if (absThis < absOther) IsNegative = !IsNegative;
wholeDigits = newWholeDigits.GetRange(0, newWholeDigits.Count);
decimalDigits = newDecimalDigits.GetRange(0, newDecimalDigits.Count);
NormalizeLists();
}
And finally overrode the numeric operators:
public static LargeDecimal operator +(LargeDecimal first, LargeDecimal second)
{
if (first == null) return second;
if (second == null) return first;
var result = new LargeDecimal(first);
result.Add(second);
return result;
}
public static LargeDecimal operator -(LargeDecimal first, LargeDecimal second)
{
if (first == null) return second;
if (second == null) return first;
var result = new LargeDecimal(first);
result.Subtract(second);
return result;
}
public static bool operator >(LargeDecimal first, LargeDecimal second)
{
if (first == null) return false;
return first.CompareTo(second) > 0;
}
public static bool operator <(LargeDecimal first, LargeDecimal second)
{
if (second == null) return false;
return second.CompareTo(first) > 0;
}
public static bool operator >=(LargeDecimal first, LargeDecimal second)
{
if (first == null) return false;
return first.CompareTo(second) >= 0;
}
public static bool operator <=(LargeDecimal first, LargeDecimal second)
{
if (second == null) return false;
return second.CompareTo(first) >= 0;
}
public static bool operator ==(LargeDecimal first, LargeDecimal second)
{
return Equals(first, second);
}
public static bool operator !=(LargeDecimal first, LargeDecimal second)
{
return !Equals(first, second);
}
Thanks for the fun challenge!!
Type Checking: typeof, GetType, or is?
All are different.
typeof
takes a type name (which you specify at compile time).GetType
gets the runtime type of an instance.is
returns true if an instance is in the inheritance tree.
Example
class Animal { }
class Dog : Animal { }
void PrintTypes(Animal a) {
Console.WriteLine(a.GetType() == typeof(Animal)); // false
Console.WriteLine(a is Animal); // true
Console.WriteLine(a.GetType() == typeof(Dog)); // true
Console.WriteLine(a is Dog); // true
}
Dog spot = new Dog();
PrintTypes(spot);
What about
typeof(T)
? Is it also resolved at compile time?
Yes. T is always what the type of the expression is. Remember, a generic method is basically a whole bunch of methods with the appropriate type. Example:
string Foo<T>(T parameter) { return typeof(T).Name; }
Animal probably_a_dog = new Dog();
Dog definitely_a_dog = new Dog();
Foo(probably_a_dog); // this calls Foo<Animal> and returns "Animal"
Foo<Animal>(probably_a_dog); // this is exactly the same as above
Foo<Dog>(probably_a_dog); // !!! This will not compile. The parameter expects a Dog, you cannot pass in an Animal.
Foo(definitely_a_dog); // this calls Foo<Dog> and returns "Dog"
Foo<Dog>(definitely_a_dog); // this is exactly the same as above.
Foo<Animal>(definitely_a_dog); // this calls Foo<Animal> and returns "Animal".
Foo((Animal)definitely_a_dog); // this does the same as above, returns "Animal"
Checking if the object is of same type
You could use the is
operator:
if (data is Person)
{
// `data` is an instance of Person
}
Another possibility is to use the as
operator:
var person = data as Person;
if (person != null)
{
// safely use `person` here
}
Or, starting with C# 7, use a pattern-matching form of the is
operator that combines the above two:
if (data is Person person)
{
// `data` is an instance of Person,
// and you can use it as such through `person`.
}
if (object == int)
The ==
operator you are calling is the overload that takes two object
parameters. This uses reference equality - the value isn't important, it has to be the same object.
As you can read in the documentation:
For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings.
While int
is a value type, it has been 'boxed' (wrapped in an object
). You are comparing the two different reference types that wrap your integers.
To fix this, you can use object.Equals
instead - this will compare the two integers.
item.Equals(value);
Or the static method (which would handle the case where item == null
):
object.Equals(item, value);
If you unbox to int
then you can use the int
overload of ==
as you expect:
(int)item == (int)value;
Again, per the docs:
For predefined value types, the equality operator (==) returns true if the values of its operands are equal.
How to check if an object contains a value?
You can check for default types if you make it generic, but you have to be sure that's what you want. i.e. is 0 a valid number in your usage?
if (fieldData == default(T))
{
return;
}
Alternatively, you could switch to Nullable types.
if (fieldData.HasValue)...
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