Why "Long Int" Has Same Size as "Int"? Does This Modifier Works at All

Why long int has same size as int? Does this modifier works at all?

The reason that MS choose to makelong 32 bits even on a 64-bit system is that the existing Windows API, for historical reasons use a mixture of int and long for similar things, and the expectation is that this is s 32-bit value (some of this goes back to times when Windows was a 16-bit system). So to make the conversion of old code to the new 64-bit architecture, they choose to keep long at 32 bits, so that applications mixing int and long in various places would still compile.

There is nothing in the C++ standard that dictates that a long should be bigger than int (it certainly isn't on most 32-bit systems). All the standard says is that the size of short <= int <= long - and that short is at least 16 bits, if memory serves [not necessarily expressed as "should be at least 16 bits", I think it mentions the range of values].

What is the difference between long, long long, long int, and long long int in C++?

long and long int are identical. So are long long and long long int. In both cases, the int is optional.

As to the difference between the two sets, the C++ standard mandates minimum ranges for each, and that long long is at least as wide as long.

The controlling parts of the standard (C++11, but this has been around for a long time) are, for one, 3.9.1 Fundamental types, section 2 (a later section gives similar rules for the unsigned integral types):

There are five standard signed integer types : signed char, short int, int, long int, and long long int. In this list, each type provides at least as much storage as those preceding it in the list.

There's also a table 9 in 7.1.6.2 Simple type specifiers, which shows the "mappings" of the specifiers to actual types (showing that the int is optional), a section of which is shown below:

Specifier(s)         Type
------------- -------------
long long int long long int
long long long long int
long int long int
long long int

Note the distinction there between the specifier and the type. The specifier is how you tell the compiler what the type is but you can use different specifiers to end up at the same type.

Hence long on its own is neither a type nor a modifier as your question posits, it's simply a specifier for the long int type. Ditto for long long being a specifier for the long long int type.

Although the C++ standard itself doesn't specify the minimum ranges of integral types, it does cite C99, in 1.2 Normative references, as applying. Hence the minimal ranges as set out in C99 5.2.4.2.1 Sizes of integer types <limits.h> are applicable.


In terms of long double, that's actually a floating point value rather than an integer. Similarly to the integral types, it's required to have at least as much precision as a double and to provide a superset of values over that type (meaning at least those values, not necessarily more values).

What is the difference between an int and a long in C++?

It is implementation dependent.

For example, under Windows they are the same, but for example on Alpha systems a long was 64 bits whereas an int was 32 bits. This article covers the rules for the Intel C++ compiler on variable platforms. To summarize:

  OS           arch           size
Windows IA-32 4 bytes
Windows Intel 64 4 bytes
Windows IA-64 4 bytes
Linux IA-32 4 bytes
Linux Intel 64 8 bytes
Linux IA-64 8 bytes
Mac OS X IA-32 4 bytes
Mac OS X Intel 64 8 bytes

Range of values in C Int and Long 32 - 64 bits

In C and C++ you have these least requirements (i.e actual implementations can have larger magnitudes)

signed char: -2^07+1 to +2^07-1
short: -2^15+1 to +2^15-1
int: -2^15+1 to +2^15-1
long: -2^31+1 to +2^31-1
long long: -2^63+1 to +2^63-1

Now, on particular implementations, you have a variety of bit ranges. The wikipedia article describes this nicely.



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