What Is the Proper Opengl Initialisation on Intel Hd 3000

Is OpenGL Primitive Restart supported by Intel HD 3000 on OS X Lion?

Maybe this comparison page will help you: Comparing Intel HD 3000 OSX vs. Windows. It shows full list of functions that are supported.

PyOpenGL access violation on Intel HD Graphics 3000

I finally resolved the problem by uninstalling my whole Python 64 bits distribution and installing Python 32 bits and all the libraries in 32 bits. In addition I had to use PyOpenGL 3.1.a. I have no idea what caused the problem with the 64 bits installation in the first place.

How do you test an OpenGL application on older GPUs?

try NVEmulate from nvidia I start use it ages ago to emulate newer GPU's I did not have at my disposal but it can be used also the other way around (downgrade your GPU). It only emulates nvidia GPU's each version of exe has different chips supported.

Your problem is that on old gfx cards there is only old versions of gfx drivers and those are usually the main problem not the gfx card itself. That you can not test at all unless using proper emulator ... because old drivers are not compatible with new cards and vice versa.

I am going around this problem by turning off advanced stuff like multi context for "bad" cards like Intel HD or GLSL and some extensions for old ATI as thy have all screwy OpenGL implementations on Windows ... Each brand has its own quirks and if you are using OpenGL I recommend to target nvidia GPU's. To be fair AMD really step up and made their (former ATI) cards usable what ATI has failed to manage for ages). If you are targeting DirecX then AMD is the way as nvidia has bugs in DirectX implementation for change (usable but contains internal leaks causing slow downs and crashes over time so you need to restart App time to time you know the dark texture bug after playing some game for 2 hours ...)

PS. some gfx bugs are not gfx related for example AMD drivers are extremly susceptible to memory leaks anywhere in app (even if they have nothing to do with gfx) creating unrelated havoc and very hard to debug.

related:

  • What is the proper OpenGL initialisation on Intel HD 3000?
  • Determine Intel HD Graphics Card Version Via WinAPI
  • bds 2006 C hidden memory manager conflicts

How can I make OpenGL and GDI both working properly at the same time?

MUST USE MDI to create child windows, just remember, USE MDI!!!! Or there will be something really weird, this is bacese those messages are not processed properly, and MDI will help us to do it.

when I use OpenGL with glut, why it shows nothing when I close a window and reopen it?

I reuse the shader created by the previous window context, so the second window shows nothing because the shader doesn't belong to it.

Why is this simple OpenGL program via GLFW not working on Intel HD P4600?

RE: that mysterious EZFRD64.dll, a post on Reddit:

According to google "EZFRD64.dll" mentioned there is a driver for some generic/off-brand "USB Vibration Controller" and appears to be known to cause issues at least on Windows 10.

See 1 2 3 and many more posts just on the first page of results for that dll.

Janky code running in/near the kernel can cause problems, film at 11 :)



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