Why multiple if works and if else does not it this case
try
while ((c = getchar()) != EOF)
{
if ('A' <= c && c <= 'Z')
{
++array[c - 'A'];
}
else if ('a' <= c && c <= 'z')
{
++array[c - 'a'];
}
}
'a'<c<'z'
is computed not like a mathmatical expression, first 'a' < c
is evaluated to True
or False
then that value (converted to 0 or 1 probably) is compared to 'z', so it is not doing what you are expecting it to.
Why my code outputs false, what happens at if(c b a)?
Operator >
is left associative therefore c > b > a
will be parenthesize as ((c > b) > a)
. Since 30
is greater than 20
, c > b = 1
. So,
(c > b) > a => (1 > a) => 1 > 10 => false
Is (4 y 1) a valid statement in C++? How do you evaluate it if so?
The statement (4 > y > 1)
is parsed as this:
((4 > y) > 1)
The comparison operators <
and >
evaluate left-to-right.
The 4 > y
returns either 0
or 1
depending on if it's true or not.
Then the result is compared to 1.
In this case, since 0
or 1
is never more than 1
, the whole statement will always return false.
There is one exception though:
If y
is a class and the >
operator has been overloaded to do something unusual. Then anything goes.
For example, this will fail to compile:
class mytype{
};
mytype operator>(int x,const mytype &y){
return mytype();
}
int main(){
mytype y;
cout << (4 > y > 1) << endl;
return 0;
}
Boolean logic evaluation with multiple greater-than operators
It's evaluated left to right. You could have written: (x < y) < z and (z > x) > y.
(x < y) evaluates to 0 or 1, if false or true. This is then compared to the value of z.
To get what you want, you should write:
if ((x > y) && (y > z))
and
if ((z < y) && (y < x))
C++ operator precedence a b c
Do this and please learn the usage of operators beforehand.
if(a<=b && b<c) {
//do stuff
}
What's the most efficient way to test if two ranges overlap?
What does it mean for the ranges to overlap? It means there exists some number C which is in both ranges, i.e.
x1 <= C <= x2
and
y1 <= C <= y2
To avoid confusion, considering the ranges are:
[x1:x2] and [y1:y2]
Now, if we are allowed to assume that the ranges are well-formed (so that x1 <= x2 and y1 <= y2) then it is sufficient to test
x1 <= y2 && y1 <= x2
OR
(StartA <= EndB) and (EndA >= StartB)
Rounding up to next power of 2
Check the Bit Twiddling Hacks. You need to get the base 2 logarithm, then add 1 to that. Example for a 32-bit value:
Round up to the next highest power of 2
unsigned int v; // compute the next highest power of 2 of 32-bit v
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
The extension to other widths should be obvious.
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