how to assign multiple values into a struct at once?
The first is an aggregate initializer - you can read up on those and tagged initializers at this solution:
What is tagged structure initialization syntax?
It is a special initialization syntax, and you can't do something similar after initialization of your struct. What you can do is provide a member (or non-member) function to take your series of values as parameters which you then assign within the member function - that would allow you to accomplish this after the structure is initialized in a way that is equally concise (after you've written the function the first time of course!)
How to assign the same value to multiple members in a struct in C
One way would be
image[i][j].rgbtBlue = image[i][j].rgbtGreen = image[i][j].rgbtRed = average;
If you're getting tired of typing "image[i][j]
", and you're doing a lot with it in the same stretch of code, you could set up a temporary variable:
RGBTRIPLE *trip = &image[i][j];
trip->rgbtBlue = trip->rgbtGreen = trip->rgbtRed = average;
Setting up a temporary variable like this has some pros and cons:
- Pro: it saves typing
- Con: but saving typing isn't really a goal, you only type it once
- Pro: it can be easier to read
- Con: if you're not careful (if
i
orj
changes when you don't expect), it can introduce bugs
How to set value of all structure members at once?
Structs can be assigned to with the =
operator, exactly the same way as any other value in C:
obj[0] = existing_test;
obj[1] = function_returning_test();
The above rely on struct values that have themselves come from somewhere else in the program (possibly having been initialized in multiple statements like in the question); to create a struct value in a single expression, use the object literal syntax:
obj[0] = (test){ .x = 15, .y = 17 };
obj[1] = (test){ .y = 19 };
Any fields left out of a such a literal are still present, but set to the appropriate zero value for their type, so in the above example obj[1].x
is set to zero.
How to update multiple fields of a struct simultaneously?
Since your type is standard-layout, I think the only legal way to do this, as per the C++ standard, is with a union
that contains sub-objects with custom operator=
definitions.
With a union
, you're allowed to view the common-initial sequence of the active member, provided all types are standard-layout types. So if we carefully craft an object that shares the same common members (e.g. 3 float
objects in the same order), then we can "swizzle" between them without violating strict-aliasing.
For us to accomplish this, we will need to create a bunch of members that all have the same data in the same order, in standard-layout type.
As a simple example, lets create a basic proxy type:
template <int...Idx>
class Vector3Proxy
{
public:
// ...
template <int...UIdx,
typename = std::enable_if_t<(sizeof...(Idx)==sizeof...(UIdx))>>
auto operator=(const Vector3Proxy<UIdx...>& other) -> Vector3Proxy&
{
((m_data[Idx] = other.m_data[UIdx]),...);
return (*this);
}
auto operator=(float x) -> Vector3Proxy&
{
((m_data[Idx] = x),...);
return (*this);
}
// ...
private:
float m_data[3];
template <int...> friend class Vector3Proxy;
};
In this example, not all members of m_data
are used -- but they exist so that the "common-initial sequence" requirement is satisfied, which will allow us to view it through other standard-layout types within the union
.
This can be built up as much as you need; float
conversion for single-component operators, support for arithmetic, etc.
With a type like this, we can now build a Vector3
objects out of these proxy types
struct Vector3
{
union {
float _storage[3]; // for easy initialization
Vector3Proxy<0> x;
Vector3Proxy<1> y;
Vector3Proxy<2> z;
Vector3Proxy<0,1> xy;
Vector3Proxy<1,2> yz;
Vector3Proxy<0,2> xz;
// ...
};
};
Then the type can easily be used to assign to multiple values at once:
Vector3 x = {1,2,3};
x.xy = 5;
Or to assign components of one part to another:
Vector3 a = {1,2,3};
Vector3 b = {4,5,6};
a.xy = b.yz; // produces {5,6,3}
Live Example
This solution also ensures that sizeof(Vector3)
does not change, since all proxy objects are the same size.
Note: It's not valid in C++ to use a union
with anonymous struct
s, though some compilers support it. So although it might be tempting to rewrite this like:
union {
struct {
float x;
float y;
float z;
}; // invalid, since this is anonymous
struct {
...
} xy;
}
This is not valid in standard C++, and would not be a portable solution.
Assign multiple values of the structure in C#
Yes.
User bill = new User{
ID = 1,
name = "Bill",
isAlive = false
};
How to add multiple values for a struct in c using pointer?
You cannot assign to an array, but you can assign to a struct
, which contains an array:
p[0] = (paciens) { .name = "Test", .born_in = 1992};
will do this. This is called a compound literal.
https://ideone.com/f99rUF
Also note that you forgot to #include <stdlib.h>
for malloc
.
Assign Multiple Values To Multiple Data Structures
I'll give you two answers as intuition tells me you're probably better suited with an interface in this case:
With the given class:
export class WeatherData { date: string; city: string; country: string; temperature: number; minTemperature: number; maxTemperature: number; weather: any; weatherIcon: any; // set up a constructor: constructor(props?: Partial<WeatherData>) { // take an optional object containing properties of weather data and assign it Object.assign(this, props); }}
// Setup for clarity sakeconst temperatures[] = //....const countries[] = //....// more arrays as given...
let weatherDataObjects: WeatherData[] = [];// Assuming these arrays are all the same length:for (let i = 0; i < temperatures.length; i++) { weatherDataObjects.push(new WeatherData({ temperature: temperatures[i], country: countries[i], // ... assign the rest }));}
Using a struct to pass multiple values
Wrap the third party library:
namespace david {
void need_2xcha_2xint(const Value_Holder& value) {
::need_2xcha_2xint(value.a, value.b, value.x, value.y);
}
}
Using it:
int main() {
Value_Holder value;
using david::need_2xcha_2xint;
need_2xcha_2xint(value);
return 0;
}
edit
I'm pretty sure you could encapsulate this using templates and function pointers.
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