Get DLL path at runtime
You can use the GetModuleHandleEx
function and get the handle to a static function in your DLL. You'll find more information here.
After that you can use GetModuleFileName
to get the path from the handle you just obtained. More information on that call is here.
A complete example:
char path[MAX_PATH];
HMODULE hm = NULL;
if (GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(LPCSTR) &functionInThisDll, &hm) == 0)
{
int ret = GetLastError();
fprintf(stderr, "GetModuleHandle failed, error = %d\n", ret);
// Return or however you want to handle an error.
}
if (GetModuleFileName(hm, path, sizeof(path)) == 0)
{
int ret = GetLastError();
fprintf(stderr, "GetModuleFileName failed, error = %d\n", ret);
// Return or however you want to handle an error.
}
// The path variable should now contain the full filepath for this DLL.
Get path where DLL resides
Call GetModuleHandle() with the raw name like user32.dll or whatever the name of the DLL is. After you have the handle, call GetModuleFileName() to get the fully qualified name including path.
How can I get dll location path inside the same dll in C++?
Your problem is trying to see a Unicode
string on an Ansi
console output window. If you really want to see the result, you need to cast your strings to Ansi
(with some loss of course) or you can directly use;
char path[2048];
GetModuleFileNameA(NULL, path, 2048);
cout << path;
If you want to use Unicode
, use TCHAR
and GetModuleFileNameW
(or GetModuleFileName
since your application is in unicode mode) but don't try to output to console window without casting to Ansi
.
How to get the location of the DLL currently executing?
You are looking for System.Reflection.Assembly.GetExecutingAssembly()
string assemblyFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string xmlFileName = Path.Combine(assemblyFolder,"AggregatorItems.xml");
Note:
The .Location
property returns the location of the currently running DLL file.
Under some conditions the DLL is shadow copied before execution, and the .Location
property will return the path of the copy. If you want the path of the original DLL, use the Assembly.GetExecutingAssembly().CodeBase
property instead.
.CodeBase
contains a prefix (file:\
), which you may need to remove.
VB6: Get current path of a DLL
Based on this answer getThisDLLPath()
returns the fully qualified name of the current dll/ocx
GetModuleHandleExA
gets the handle of a public function in a loaded dll.
GetModuleFileNameW
gets the fullpath of a handle
getThisDLLPath()
is also used as a target memory address for GetModuleHandleExA
, so it needs to be public and on a bas file.
Option Explicit
Private Declare Function GetModuleFileNameW Lib "kernel32.dll" _
(ByVal hModule As Long, ByVal lpFilename As Long, ByVal nSize As Long) As Long
Private Declare Function GetModuleHandleExA Lib "kernel32.dll" _
(ByVal dwFlags As Long, ByVal lpModuleName As Long, ByRef phModule As Long) As Boolean
Private Const GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS As Long = &H4
Private Const GET_MODULE_HANDLE_EX_FLAG_PIN As Long = &H1
Private Const GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT As Long = &H2
Private Function getThisDLLHandle() As Long
Call GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS Or _
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, _
AddressOf getThisDLLPath, getThisDLLHandle)
End Function
Public Function getThisDLLPath() As String
Const MAX_PATH = 260&
Dim lphandle As Long
lphandle = getThisDLLHandle
GetThisDLLPath = Space$(MAX_PATH - 1&)
Call GetModuleFileNameW(lphandle, StrPtr(GetThisDLLPath), MAX_PATH)
End Function
How can I specify a [DllImport] path at runtime?
Contrary to the suggestions by some of the other answers, using the DllImport
attribute is still the correct approach.
I honestly don't understand why you can't do just like everyone else in the world and specify a relative path to your DLL. Yes, the path in which your application will be installed differs on different people's computers, but that's basically a universal rule when it comes to deployment. The DllImport
mechanism is designed with this in mind.
In fact, it isn't even DllImport
that handles it. It's the native Win32 DLL loading rules that govern things, regardless of whether you're using the handy managed wrappers (the P/Invoke marshaller just calls LoadLibrary
). Those rules are enumerated in great detail here, but the important ones are excerpted here:
Before the system searches for a DLL, it checks the following:
- If a DLL with the same module name is already loaded in memory, the system uses the loaded DLL, no matter which directory it is in. The system does not search for the DLL.
- If the DLL is on the list of known DLLs for the version of Windows on which the application is running, the system uses its copy of the known DLL (and the known DLL's dependent DLLs, if any). The system does not search for the DLL.
If
SafeDllSearchMode
is enabled (the default), the search order is as follows:
- The directory from which the application loaded.
- The system directory. Use the
GetSystemDirectory
function to get the path of this directory.- The 16-bit system directory. There is no function that obtains the path of this directory, but it is searched.
- The Windows directory. Use the
GetWindowsDirectory
function to get the path of this directory.- The current directory.
- The directories that are listed in the
PATH
environment variable. Note that this does not include the per-application path specified by the App Paths registry key. The App Paths key is not used when computing the DLL search path.
So, unless you're naming your DLL the same thing as a system DLL (which you should obviously not be doing, ever, under any circumstances), the default search order will start looking in the directory from which your application was loaded. If you place the DLL there during the install, it will be found. All of the complicated problems go away if you just use relative paths.
Just write:
[DllImport("MyAppDll.dll")] // relative path; just give the DLL's name
static extern bool MyGreatFunction(int myFirstParam, int mySecondParam);
But if that doesn't work for whatever reason, and you need to force the application to look in a different directory for the DLL, you can modify the default search path using the SetDllDirectory
function.
Note that, as per the documentation:
After calling
SetDllDirectory
, the standard DLL search path is:
- The directory from which the application loaded.
- The directory specified by the
lpPathName
parameter.- The system directory. Use the
GetSystemDirectory
function to get the path of this directory.- The 16-bit system directory. There is no function that obtains the path of this directory, but it is searched.
- The Windows directory. Use the
GetWindowsDirectory
function to get the path of this directory.- The directories that are listed in the
PATH
environment variable.
So as long as you call this function before you call the function imported from the DLL for the first time, you can modify the default search path used to locate DLLs. The benefit, of course, is that you can pass a dynamic value to this function that is computed at run-time. That isn't possible with the DllImport
attribute, so you will still use a relative path (the name of the DLL only) there, and rely on the new search order to find it for you.
You'll have to P/Invoke this function. The declaration looks like this:
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool SetDllDirectory(string lpPathName);
How to select the path for DllImport at run-time when the name of the required DLL can change?
An easy way is to ensure that the DLLs have the same file name (e.g. MyNativeLibrary.dll
) and store them in separate sub-folders, e.g.:
x86\MyNativeLibrary.dll
for the 32-bit DLLx64\MyNativeLibrary.dll
for the 64-bit DLL
When declaring your P/Invoke methods, you use the name of the library without specifying a hard-coded path e.g.:
public static class MyUtilityClass
{
[DllImport("MyNativeLibrary.dll")]
public static extern int DoSomething(int x, int y);
}
Finally, at the start if your application use NativeLibrary.Load(string)
passing in the full path of the DLL you wish to load. This has to be done before attempting to call any function of your DLL.
// Pseudo-code. You might need to adapt to find the path where your DLLs are located
// Get the folder path where the current `App.exe` is located
var startupPath = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule?.FileName);
// Assume the DLL is in a sub-folder of the folder where `App.exe` is located
var myLibraryFullPath = Environment.Is64BitProcess
? Path.Combine(startupPath, @"x64\MyNativeLibrary.dll")
: Path.Combine(startupPath, @"x86\MyNativeLibrary.dll");
// Load the appropriate DLL into the current process
NativeLibrary.Load(myLibraryFullPath);
Once an unmanaged DLL is loaded into the process, any future P/Invokes decorated with [DllImport("MyNativeLibrary.dll")]
will bind to the already-loaded DLL, so that's why it works.
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