cannot call member function without object
You need to instantiate an object in order to call its member functions. The member functions need an object to operate on; they can't just be used on their own. The main()
function could, for example, look like this:
int main()
{
Name_pairs np;
cout << "Enter names and ages. Use 0 to cancel.\n";
while(np.test())
{
np.read_names();
np.read_ages();
}
np.print();
keep_window_open();
}
Cannot call member function without object but I call the function with an object
DisplayAge
in Utility
is not a static
function. Therefore you need an instance of Uitility
in order to call it.
So, either make the function static
, or call it via an anonymous temporary
Utility().DisplayAge(FirstMan);
Better still, make DisplayAge
a member function of Human
.
namespace: cannot call member function without object
void pushEvent(Event *event);
This is a non-static function, it cannot be called without an object.
Somewhere you should have an instance of EventManager
and use the instance to call pushEvent()
If you want to be able to call this function without object, you need to mark this function as static.
static void pushEvent(Event *event);
error: cannot call member function without object - but I have an object?
If the function validate
is not a static member function then you need to specify an object for which it is called as for example
if (game->validate(game->currentCommand())) {
Cannot call member function without object = C++
If you've written the CP_StringToPString
function, you need to declare it static
:
static void IC_Utility::CP_StringToPString( FxString& inString, FxUChar *outString)
Alternatively, if it's a function in third-party code, you need to declare an IC_Utility
object to call it on:
IC_Utility u;
u.CP_StringToPString(text, &outDescription1[0] );
Qt C++ cannot call member function ' ' without object
The error description is pretty clear
cannot call member function 'QString Load::loadRoundsPlayed()'without object
You cannot call member functions, that are not static, without creating instance of the class.
Looking at you code, you probably need to do this:
Load load;
ui->roundPlayer_lcdNumber->display(load.loadRoundsPlayed()); //right here
There are two other options:
- make
loadRoundsPlayed
static androundsPlayed
static, if you don't want them to be associated with the concrete instances OR - make
loadRoundsPlayed
static and returnQString
by copy, that will be locally created inside the function. Something like
:
QString Load::loadRoundsPlayed()
{
QFile roundsFile(":/StartupFiles/average_rounds.dat");
if(!roundsFile.open(QFile::ReadOnly | QFile::Text))
{
qDebug("Could not open average_rounds for reading");
}
QString lRoundsPlayed = roundsFile.readAll();
roundsFile.close();
return lRoundsPlayed;
}
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