Android Imageview Change Tint to Simulate Button Click

How do I change the tint of an ImageButton on focus/press

You can change the tint, quite easily in code via:

ImageButton button = (ImageButton) this.findViewById(R.id.button_i_want_to_modify);
button.setColorFilter(Color.argb(255, 255, 255, 255)); // White Tint

How to use selector to tint ImageView?

In reference to my solution at https://stackoverflow.com/a/18724834/2136792, there are a few things you're missing:

TintableImageView.java

@Override
protected void drawableStateChanged() {
super.drawableStateChanged();
if (tint != null && tint.isStateful())
updateTintColor();
}

public void setColorFilter(ColorStateList tint) {
this.tint = tint;
super.setColorFilter(tint.getColorForState(getDrawableState(), 0));
}

private void updateTintColor() {
int color = tint.getColorForState(getDrawableState(), 0);
setColorFilter(color);
}

drawableStateChanged() must be overridden for the tint to be updated when the element's state changes.

I'm not sure if referencing a drawable from a drawable might cause an issue, but you can simply move your selector.xml into a folder "/res/color" to reference it with "@color/selector.xml" (aapt merges both /res/values/colors.xml and the /res/color folder).

How to add button tint programmatically

According to the documentation the related method to android:backgroundTint is setBackgroundTintList(ColorStateList list)

Update

Follow this link to know how create a Color State List Resource.

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:color="#your_color_here" />
</selector>

then load it using

setBackgroundTintList(contextInstance.getResources().getColorStateList(R.color.your_xml_name));

where contextInstance is an instance of a Context


using AppCompart

btnTag.setSupportButtonTintList(ContextCompat.getColorStateList(Activity.this, R.color.colorPrimary));

How can I give an imageview click effect like a button on Android?

You can design different images for clicked/not clicked states and set them in the onTouchListener as follows

final ImageView v = (ImageView) findViewById(R.id.button0);
v.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent arg1) {
switch (arg1.getAction()) {
case MotionEvent.ACTION_DOWN: {
v.setImageBitmap(res.getDrawable(R.drawable.img_down));
break;
}
case MotionEvent.ACTION_CANCEL:{
v.setImageBitmap(res.getDrawable(R.drawable.img_up));
break;
}
}
return true;
}
});

The better choice is that you define a selector as follows

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_selected="true"
android:drawable="@drawable/img_down" />
<item android:state_selected="false"
android:drawable="@drawable/img_up" />
</selector>

and select the image in the event:

v.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent arg1) {
v.setSelected(arg1.getAction()==MotionEvent.ACTION_DOWN);
return true;
}
});

How to set button click effect in Android?

This can be achieved by creating a drawable xml file containing a list of states for the button. So for example if you create a new xml file called "button.xml" with the following code:

<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/YOURIMAGE" />
<item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/gradient" />
<item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/gradient" />
<item android:drawable="@drawable/YOURIMAGE" />
</selector>

To keep the background image with a darkened appearance on press, create a second xml file and call it gradient.xml with the following code:

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<bitmap android:src="@drawable/YOURIMAGE"/>
</item>
<item>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<gradient android:angle="90" android:startColor="#880f0f10" android:centerColor="#880d0d0f" android:endColor="#885d5d5e"/>
</shape>
</item>
</layer-list>

In the xml of your button set the background to be the button xml e.g.

android:background="@drawable/button"

Changed the above code to show an image (YOURIMAGE) in the button as opposed to a block colour.

Why can't you change srcCompat of an Imageview directly?

Inside the ImageView, the actual image is a Drawable. When you setImageResource, you're setting an int id. The ImageView will then look up what Drawable is associated with the id by calling context.resources.getDrawable(id) and save that in a variable. So you can't just do it via a property set, because the value you'd be storing isn't the same type as the value you'd be setting it to. Thus you need a function.

Notice there are several different ways you can set the image on an image view- from a Drawable, a resource id, a Bitmap, etc. If you have more than one way, it needs to be a function and not a property. ContextDescription can work because you're only ever setting it to a CharSequence.

Changing ImageView source

Changing ImageView source:

Using setBackgroundResource() method:

  myImgView.setBackgroundResource(R.drawable.monkey);

you are putting that monkey in the background.

I suggest the use of setImageResource() method:

  myImgView.setImageResource(R.drawable.monkey);

or with setImageDrawable() method:

myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey));

*** With new android API 22 getResources().getDrawable() is now deprecated. This is an example how to use now:

myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey, getApplicationContext().getTheme()));

and how to validate for old API versions:

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey, getApplicationContext().getTheme()));
} else {
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey));
}


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