How to Count Mouse Clicks

How to count mouse clicks?

HTML

<button onClick="mouseClicked()">add number</button>

Javascript

var number = 1;
var mouseClicked = function() {
console.log('mouseClick = ' + number);
number++;
}

Output

-Screen

Screen

-Console

Console

PLAYGROUND

How can I count mouse clicks in Go?

Besides the elapsed time mentioned by Flimzy

You are running an infinite loop within an infinite loop, rightclickcounter() gets never executed. At least not in your timeframe.

Currently, you are starting lc counter -> wait 30 secs -> start rc counter -> wait 30 secs

for {
lc := leftclickcounter()
rc := rightclickcounter()
fmt.Println("Number of leftclicks:", lc)
fmt.Println("Number of rightclicks:", rc)
}

take a look at https://gobyexample.com/goroutines and https://tour.golang.org/concurrency/2

Pygame - Count Mouse Clicks

while True:
countMouseClick = 0
# ... rest ...

This way you reset value in every loop. You have to set it before while

countMouseClick = 0
while True:
# ... rest ...

How to count rightmouse clicks on java?

Use MouseListener. Here is an example:

public class Test {

public static void main(String[] args) {
JFrame frame = new JFrame();
JLabel label = new JLabel("click me");
label.addMouseListener(new MouseAdapter() {

@Override
public void mouseReleased(MouseEvent me) {
if (SwingUtilities.isRightMouseButton(me)) {
System.out.println("right click");
} else {
System.out.println("left click");
}
});

frame.getContentPane().add(label);
frame.pack();
frame.setVisible(true);
}
}

How to record the number of mouse clicks

Something along the lines of this should do it, Adding the MouseListener on any component you want to listen for clicks on

public class MyFrame extends JFrame implements MouseListener{

/** Number of times the mouse was clicked */
private int clicks = 0;

public MyFrame ()
{
this.addMouseListener(this);
}

public void mouseClicked(MouseEvent e)
{
//Increment click count
clicks++;
}

public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e){}
public void mouseReleased(MouseEvent e) { }

}

Count number of mouse clicks C

Since you declare count in a function it is allocated when the function is called and automatically deallocated as soon as the function returns, if you want count to last longer you could make it global (declare it outside the function).

Or you use the static key word in the delcaration of count, i.e. static int count = 0. When a variable is declared with static it's allocated for the length of the whole program. This way when the function returns count won't be unallocated.
Here's some more info about static -

What does static mean in ANSI-C

http://en.wikipedia.org/wiki/Static_variable

Now for the next part of your question, you can generate a pseudo random number in C by using the rand function. The function rand returns an integer from 0 to RAND_MAX which is a constant defined by the standard library. you can read more about rand here -
http://www.cplusplus.com/reference/cstdlib/rand/

Also if you want to store some random number and be able to access it from mouseProc you could give it global scope however be aware that it isn't always a good practice to make all your variables global.
http://en.wikipedia.org/wiki/Scope_(computer_science)

How to count clicks with mouselistener and timer

Java will do this for you. Within mouseClicked():

if(e.getClickCount() == 2) {
// do something
}


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