Xcode6 Goldmaster Submitting Build Failed with Error

XCode6 GoldMaster submitting build failed with error

Fix your apple id there *" is strange, i.e. only use normal characters and then do the following to increase the build:

A more than one binary may be uploaded to iTunesConnect if the the Build number (Select the Target, then Xcode -> General -> Build, see the picture below) is increased by adding .1, i.e. if the version is 3.75, then increase it to: 3.75.1, but the Version is still `3.75 for the App (also in iTunesConnect). The build number just has to be unique for each binary that is loaded up to iTunesConnect.

Showing where to set the Build Version in XCode

After a new binary is uploaded and processed (~ 10 min), then you can select the new binary and submit it for review. In the picture below you may see the old and the new binary listed in iTunesConnect in the Build section of the current App version (you click the plus sign). Then the new binary is selected -> Saved -> Submit for Review. (Sometimes an error comes when submitting, then just try after a few mins or upload a new binary build).

Showing list of binaries in iTunesConnect

For those inclined to do this automatically with an Xcode script, here is a description of making an automatic script for updating Build numbers Better way of incrementing build number?

Xcode 6 GM Upload Error: No software found with apple_id at SoftwareAssets

I don't know if it's the new intended behaviour or just a bug. But for me uploading only worked when i was registered as a apple developer AND itunesconnect User with the same AppleId.

This Answer XCode6 GoldMaster submitting build failed with error of Chris helped me, but unfortunately didn't do the whole trick.

I'm a member of different Developer Teams with my single AppleId. Uploading apps only worked for me to the team where i was registered in itunesconnect with the same appleId (Unfortunately you can be a member of different developer teams, but only be a single itunesconnect user with one apple id). Adding the different itunesconnect accounts as described in the linked answer didn't work for me.
So i created a new apple id and added it as a developer and as an itunesconnect user, then everything worked smoothly.

Why am I getting ab ITMS-4238 Redundant Binary Upload error when submitting to the App Store?

Try to increase the build number and submit the app. The version number can remain same. It worked for me :-)

Submission with Xcode 6 to iTunes Connect causes error ITMS-4088

The Problem with Xcode 6 is that this one does not request anymore to choose the iTunes Connect account to which the current app has to be uploaded.
Xcode seems now to expect uploading the current app to one of the accounts defined in the Preferences panel. However the Preferences’ account section waits for developer Apple Id and not for iTunes Connect account Id. When I added iTunes email to this section I got errors such as: not valid Apple Id or Apple Id not added to a developer account.
Perhaps a solution could be to add each iTunes Connect Id to the corresponding developer team (developer.apple.com) but it’s very constraining.
Another solution could be to have and Apple’s enterprise developer account instead of personal account, what would allow to add the iTunes Connect Id to your own developer account but I’m not sure this one could solve the issue because I get a personal developer account yet.

After few researches within Google and documentation, I deduced that either there is a bug within Xcode 6 or it’s now very difficult to use in this case, and I gived up to use it to submit this app.

Instead of Xcode I used the Apple’s Application Loader 2.9.1 which is very ease to use and make the submission faster.
It has been the final answer to my issue.

Unable to upload new build on iTunes Connect

Finally my issue got resolved. Along with modifying the Build version and keeping the Bundle version as it is, we need to check for few build settings whether they are set properly.

I was missing them and that is why I was not able to upload updated version of my application to iTunes Connect.

Please, refer below screen shot for these Build Setting.

Required build settings

You can find complete blog here - iOS 8 Beta testing with TestFlight

This helped me and I hope this will help few others.

Redundant Binary Upload. There already a binary upload with build version'1' for train '1.1.2 at Softwareassets

It seems I asked the wrong question. I'm getting this error because I forgot to archive the project first before uploading to Appstore.
The reason I didn't archive because archive was giving an error which I posted as as another question at stackoverflow.



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