Save custom objects into NSUserDefaults
Actually, you will need to archive the custom object into NSData
then save it to user defaults and retrieve it from user defaults and unarchive it again.
You can archive it like this
let teams = [Team(id: 1, name: "team1", shortname: "t1"), Team(id: 2, name: "team2", shortname: "t2")]
var userDefaults = UserDefaults.standard
let encodedData: Data = NSKeyedArchiver.archivedData(withRootObject: teams)
userDefaults.set(encodedData, forKey: "teams")
and unarchive it like this
let decoded = userDefaults.data(forKey: "teams")
let decodedTeams = NSKeyedUnarchiver.unarchiveObject(with: decoded) as! [Team]
But if you just did that you will get
.Team encodeWithCoder:]: unrecognized selector sent to instance
You will have to make Team conform to NSCoding just like this
class Team: NSObject, NSCoding {
var id: Int
var name: String
var shortname: String
init(id: Int, name: String, shortname: String) {
self.id = id
self.name = name
self.shortname = shortname
}
required convenience init(coder aDecoder: NSCoder) {
let id = aDecoder.decodeInteger(forKey: "id")
let name = aDecoder.decodeObject(forKey: "name") as! String
let shortname = aDecoder.decodeObject(forKey: "shortname") as! String
self.init(id: id, name: name, shortname: shortname)
}
func encode(with aCoder: NSCoder) {
aCoder.encode(id, forKey: "id")
aCoder.encode(name, forKey: "name")
aCoder.encode(shortname, forKey: "shortname")
}
}
how can store custom objects in NSUserDefaults
First you create custom class Like below.
CustomObject.h
#import
@interface CustomObject : NSObject
@property(strong,nonatomic)NSString *name;
@end
CustomObject.m
#import "CustomObject.h"
@implementation CustomObject
- (void)encodeWithCoder:(NSCoder *)encoder {
//Encode properties, other class variables, etc
[encoder encodeObject:self.name forKey:@"name"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if((self = [super init])) {
//decode properties, other class vars
self.name = [decoder decodeObjectForKey:@"name"];
}
return self;
}
Then create CustomObject class object and store in NSUserDefaults
Stored your object like this
CustomObject *object =[CustomObject new];
object.name = @"test";
NSMutableArray *arr = [[NSMutableArray alloc]init];
[arr addObject:object];
NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:arr];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:encodedObject forKey:@"storeObject"];
[defaults synchronize];
get custom object from NSUserDefaults like this
NSData *storedEncodedObject = [defaults objectForKey:@"storeObject"];
NSArray *arrStoreObject = [NSKeyedUnarchiver unarchiveObjectWithData:storedEncodedObject];
for (int i=0; i {
CustomObject *storedObject = [arrStoreObject objectAtIndex:i];
NSLog(@"%@",storedObject.name);
}
Store Custom Objects in NSUserDefaults
You unarchive incorrect object. You store NSArray to NSUserDefaults
NSArray * archiveArray = [userData objectForKey:@"personDataArray"];
for (NSData *personEncodedObject in archiveArray) {
id personObject = [NSKeyedUnarchiver unarchiveObjectWithData:personEncodedObject];
}
Swift saving and retrieving custom object from UserDefaults
Swift 4 or later
You can once again save/test your values in a Playground
UserDefaults need to be tested in a real project. Note: No need to force synchronize. If you want to test the coding/decoding in a playground you can save the data to a plist file in the document directory using the keyed archiver. You need also to fix some issues in your class:
class Person: NSObject, NSCoding {
let name: String
let age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
required init(coder decoder: NSCoder) {
self.name = decoder.decodeObject(forKey: "name") as? String ?? ""
self.age = decoder.decodeInteger(forKey: "age")
}
func encode(with coder: NSCoder) {
coder.encode(name, forKey: "name")
coder.encode(age, forKey: "age")
}
}
Testing:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
do {
// setting a value for a key
let newPerson = Person(name: "Joe", age: 10)
var people = [Person]()
people.append(newPerson)
let encodedData = try NSKeyedArchiver.archivedData(withRootObject: people, requiringSecureCoding: false)
UserDefaults.standard.set(encodedData, forKey: "people")
// retrieving a value for a key
if let data = UserDefaults.standard.data(forKey: "people"),
let myPeopleList = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data) as? [Person] {
myPeopleList.forEach({print($0.name, $0.age)}) // Joe 10
}
} catch {
print(error)
}
}
}
How to store custom objects in NSUserDefaults
On your Player class, implement the following two methods (substituting calls to encodeObject with something relevant to your own object):
- (void)encodeWithCoder:(NSCoder *)encoder {
//Encode properties, other class variables, etc
[encoder encodeObject:self.question forKey:@"question"];
[encoder encodeObject:self.categoryName forKey:@"category"];
[encoder encodeObject:self.subCategoryName forKey:@"subcategory"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if((self = [super init])) {
//decode properties, other class vars
self.question = [decoder decodeObjectForKey:@"question"];
self.categoryName = [decoder decodeObjectForKey:@"category"];
self.subCategoryName = [decoder decodeObjectForKey:@"subcategory"];
}
return self;
}
Reading and writing from NSUserDefaults
:
- (void)saveCustomObject:(MyObject *)object key:(NSString *)key {
NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:encodedObject forKey:key];
[defaults synchronize];
}
- (MyObject *)loadCustomObjectWithKey:(NSString *)key {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *encodedObject = [defaults objectForKey:key];
MyObject *object = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
return object;
}
Code shamelessly borrowed from: saving class in nsuserdefaults
Saving custom Swift class with NSCoding to UserDefaults
As @dan-beaulieu suggested I answer my own question:
Here is the working code now:
Note: Demangling of the class name was not necessary for the code to work in Playgrounds.
import Foundation
class Blog : NSObject, NSCoding {
var blogName: String?
override init() {}
required init(coder aDecoder: NSCoder) {
if let blogName = aDecoder.decodeObjectForKey("blogName") as? String {
self.blogName = blogName
}
}
func encodeWithCoder(aCoder: NSCoder) {
if let blogName = self.blogName {
aCoder.encodeObject(blogName, forKey: "blogName")
}
}
}
let ud = NSUserDefaults.standardUserDefaults()
var blog = Blog()
blog.blogName = "My Blog"
ud.setObject(NSKeyedArchiver.archivedDataWithRootObject(blog), forKey: "blog")
if let data = ud.objectForKey("blog") as? NSData {
let unarc = NSKeyedUnarchiver(forReadingWithData: data)
let newBlog = unarc.decodeObjectForKey("root") as Blog
}
How to use NSUserDefaults to store an array of custom classes in Swift?
Your Person class should look like this:
Swift 3:
class Person : NSObject, NSCoding{
// Person dictionary variable
var name: String?
var age: String?
var html_url: String?
init(json: NSDictionary) { // Dictionary object
self.name = json["name"] as? String
self.age = json["age"] as? String
self.html_url = json["html_url"] as? String // Location of the JSON file
}
required init?(coder aDecoder: NSCoder) {
self.name = aDecoder.decodeObjectForKey("name") as? String;
self.age = aDecoder.decodeObjectForKey("age") as? String;
self.html_url = aDecoder.decodeObjectForKey("html") as? String;
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(self.name, forKey: "name");
aCoder.encodeObject(self.age, forKey: "age");
aCoder.encodeObject(self.html_url, forKey: "html");
}
}
And here you have an example of saving and retrieving the array from NSUserDefaults:
let p = Person()
p.name = "person1"
p.age = "12"
p.html_url = "www.google.ro"
let p2 = Person()
p2.name = "person2"
p2.age = "11"
p2.html_url = "www.google.ro"
let array = [p, p2]
let userDefaults = NSUserDefaults.standardUserDefaults()
userDefaults.setValue(NSKeyedArchiver.archivedDataWithRootObject(array), forKey: "persons")
userDefaults.synchronize()
let array : [Person]
array = NSKeyedUnarchiver.unarchiveObjectWithData(userDefaults.objectForKey("persons") as! NSData) as! [Person]
print("\(array[0].name)\(array[1].name)")
Swift 4:
class Person : NSObject, NSCoding{
// Person dictionary variable
var name: String?
var age: String?
var html_url: String?
init(json: NSDictionary) { // Dictionary object
self.name = json["name"] as? String
self.age = json["age"] as? String
self.html_url = json["html_url"] as? String // Location of the JSON file
}
required init?(coder aDecoder: NSCoder) {
self.name = aDecoder.decodeObject(forKey: "name") as? String;
self.age = aDecoder.decodeObject(forKey: "age") as? String;
self.html_url = aDecoder.decodeObject(forKey: "html") as? String;
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.name, forKey: "name");
aCoder.encode(self.age, forKey: "age");
aCoder.encode(self.html_url, forKey: "html");
}
}
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