Expected declaration on switch declaration
You can't write switch rank {
inside the struct directly , it should be inside a function init
or any other custom one
public struct beltRank {
var rank = 0
var belt = ""
init(rank:Int) {
// write switch here
}
}
Xcode not recognizing declared variable?
You should access the property inside a function.
import UIKit
class FirstTableViewController:UITableViewController {
class Sport {
var name: String = "sport name"
var branches: NSArray = [" branches of this sport"]
}
var americanFootball = Sport()//This is a property of FirstTableViewController
override func viewDidLoad() {
americanFootball.name = "Another"
}
}
Compilation error using eclipse
In C++ size_t
is declared in the <cstddef>
header in the std
namespace.
#include <cstddef>
int intFcn (const void *key, std::size_t table_size);
In C (and in C++ too), it's declared in <stddef.h>
:
#include <stddef.h>
int intFcn (const void *key, size_t table_size);
If statement and && gives IDE error 'Syntax error on token =, = expected'
Testing equality
You need tips == true
, or just if (guess<gval && tips)
and if (tips)
as you are testing a boolean
.
=
is an assignment operator, ==
is an equality operator. It is easy to mix the two up, but the difference is enormous...
Boolean assignment is also an (unexpected) equality test
You say "I tried using two if statements but when you say no, it still shows the tips.". The if
statement expects an expression which must have type boolean
. Any assignment expression (i.e. tips = true
) evaluates as the new value assigned to the variable. From the JLS §15.26.1 Simple Assignment Operator:
At run time, the result of the assignment expression is the value of the variable after the assignment has occurred. The result of an assignment expression is not itself a variable.
Therefore if (tips = true)
is valid syntax, because tips = true
is both an assignment and also a boolean
expression which can therefore be used in an if
.
In your case tips = true
assigns true
to tips
(even if it started out false
), then returns that new value of tips
. The if
sees the new value (true
) and continues happily on. It is not therefore a test that tips
was originally true
. By example, this means that the following prints out the "Oops!"
text:
boolean tips = false;
if (tips=true){
System.out.println("Oops! This tests as true, but that isn't what we wanted");
}
As you can see, conflating assignment and testing is generally a bad idea. It is usually a mistake if you use =
in an if
/do
/while
expression. Sometimes it can help with brevity but it is generally bad practice.
Why doesn't if (guess<gval && tips = true)
work?
This is due to operator precedence. In the expression if (guess<gval && tips = true)
the operator precedence is <
then &&
and then =
, so the compiler no longer evaluates the tips = true
part as an assignment of true
to tips. You could use brackets to contain tips = true
, but as I said above you don't really want the assignment so you can ignore this detail †.
Testing valid byte input
For the last part of your question - you say you get an invalid byte if someone inputs a letter. I'm guessing you get a java.util.InputMismatchException
.
You can use Scanner.hasNextByte()
to test if the input is a byte before consuming it. If that returns false you can consume and discard the input using nextLine()
, print out an error message and loop again.
† Depending on how you were writing your code you may also have seen a message from eclipse such as "The operator <= is undefined for the argument type(s) boolean, Boolean" or from javac such as "error: unexpected type ... required: variable, found: value". None of them tell you much other than your syntax is sufficiently messed up the compiler can't parse it.
error ; expected' when initialising multiple structs
Inside a strcut's defintion the elements' defintions are separated by not the issue :};
not be ,
.
Prior to C99 the initialiser list may not end byconfused by C99 change for enums. Ending it with a,
.;
is always wrong. And there needs to be a=
between the variable and its initialiser.To initialise a struct's array member use curly braces (
{}
), not brackets ([]
).const uint_fast32_t pattern[];
is not a complete array definition.Use
const uint_fast32_t pattern[MAX_SOMETHING];
instead.
error : storage class specified for parameter
Chances are you've forgotten a semicolon in a header file someplace. Make sure each line ends in ;
error: declaration of ‘operator*’ as non-function
I found that the most robust way to deal with friend operators in template classes was to put the full definition in the class itself:
//forward declaration
template<typename ElemType, size_t row, size_t col = row>
class matrix;
/*
template<typename ET, size_t R, size_t C>
matrix<ET, R, C> operator*(ET multier, matrix<ET, R, C> mattem);
*/
template<typename ElemType, size_t row, size_t col>
class matrix
...
//friend function prototype
friend matrix<ElemType, row, col> operator * (ElemType multier, matrix<ElemType, row, col> mattem){
return mattem * multier;
}
...
/*
//friend function definition
template<typename ElemType, size_t row, size_t col>
matrix<ElemType, row, col> operator*(ElemType multier, matrix<ElemType, row, col> mattem)
{
return mattem*multier;
}
*/
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