How to Display the Standard Checkmark on a Uicollectionviewcell

How do I display the standard checkmark on a UICollectionViewCell?

I ended up recreating the checkmarks using PaintCode. Here's what they look like:

Custom-made checkmarks

They're drawn with vector graphics, so they'll look great at whatever size you want. These are 30x30. I also included an option to use a grayed-out checkmark instead of the open circle when an item is not selected.

To use these, copy the following class into your project. Then, add a UIView to your storyboard or xib, and set its custom class to SSCheckMark.

SSCheckMark.h

#import <UIKit/UIKit.h>

typedef NS_ENUM( NSUInteger, SSCheckMarkStyle )
{
SSCheckMarkStyleOpenCircle,
SSCheckMarkStyleGrayedOut
};

@interface SSCheckMark : UIView

@property (readwrite) bool checked;
@property (readwrite) SSCheckMarkStyle checkMarkStyle;

@end

SSCheckMark.m

#import "SSCheckMark.h"

@implementation SSCheckMark

- (void) drawRect:(CGRect)rect
{
[super drawRect:rect];

if ( self.checked )
[self drawRectChecked:rect];
else
{
if ( self.checkMarkStyle == SSCheckMarkStyleOpenCircle )
[self drawRectOpenCircle:rect];
else if ( self.checkMarkStyle == SSCheckMarkStyleGrayedOut )
[self drawRectGrayedOut:rect];
}
}

- (void) setChecked:(bool)checked
{
_checked = checked;
[self setNeedsDisplay];
}

- (void) setCheckMarkStyle:(SSCheckMarkStyle)checkMarkStyle
{
_checkMarkStyle = checkMarkStyle;
[self setNeedsDisplay];
}

- (void) drawRectChecked: (CGRect) rect
{
//// General Declarations
CGContextRef context = UIGraphicsGetCurrentContext();

//// Color Declarations
UIColor* checkmarkBlue2 = [UIColor colorWithRed: 0.078 green: 0.435 blue: 0.875 alpha: 1];

//// Shadow Declarations
UIColor* shadow2 = [UIColor blackColor];
CGSize shadow2Offset = CGSizeMake(0.1, -0.1);
CGFloat shadow2BlurRadius = 2.5;

//// Frames
CGRect frame = self.bounds;

//// Subframes
CGRect group = CGRectMake(CGRectGetMinX(frame) + 3, CGRectGetMinY(frame) + 3, CGRectGetWidth(frame) - 6, CGRectGetHeight(frame) - 6);

//// Group
{
//// CheckedOval Drawing
UIBezierPath* checkedOvalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(CGRectGetMinX(group) + floor(CGRectGetWidth(group) * 0.00000 + 0.5), CGRectGetMinY(group) + floor(CGRectGetHeight(group) * 0.00000 + 0.5), floor(CGRectGetWidth(group) * 1.00000 + 0.5) - floor(CGRectGetWidth(group) * 0.00000 + 0.5), floor(CGRectGetHeight(group) * 1.00000 + 0.5) - floor(CGRectGetHeight(group) * 0.00000 + 0.5))];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadow2Offset, shadow2BlurRadius, shadow2.CGColor);
[checkmarkBlue2 setFill];
[checkedOvalPath fill];
CGContextRestoreGState(context);

[[UIColor whiteColor] setStroke];
checkedOvalPath.lineWidth = 1;
[checkedOvalPath stroke];

//// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(CGRectGetMinX(group) + 0.27083 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.54167 * CGRectGetHeight(group))];
[bezierPath addLineToPoint: CGPointMake(CGRectGetMinX(group) + 0.41667 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.68750 * CGRectGetHeight(group))];
[bezierPath addLineToPoint: CGPointMake(CGRectGetMinX(group) + 0.75000 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.35417 * CGRectGetHeight(group))];
bezierPath.lineCapStyle = kCGLineCapSquare;

[[UIColor whiteColor] setStroke];
bezierPath.lineWidth = 1.3;
[bezierPath stroke];
}
}

- (void) drawRectGrayedOut: (CGRect) rect
{
//// General Declarations
CGContextRef context = UIGraphicsGetCurrentContext();

//// Color Declarations
UIColor* grayTranslucent = [UIColor colorWithRed: 1 green: 1 blue: 1 alpha: 0.6];

//// Shadow Declarations
UIColor* shadow2 = [UIColor blackColor];
CGSize shadow2Offset = CGSizeMake(0.1, -0.1);
CGFloat shadow2BlurRadius = 2.5;

//// Frames
CGRect frame = self.bounds;

//// Subframes
CGRect group = CGRectMake(CGRectGetMinX(frame) + 3, CGRectGetMinY(frame) + 3, CGRectGetWidth(frame) - 6, CGRectGetHeight(frame) - 6);

//// Group
{
//// UncheckedOval Drawing
UIBezierPath* uncheckedOvalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(CGRectGetMinX(group) + floor(CGRectGetWidth(group) * 0.00000 + 0.5), CGRectGetMinY(group) + floor(CGRectGetHeight(group) * 0.00000 + 0.5), floor(CGRectGetWidth(group) * 1.00000 + 0.5) - floor(CGRectGetWidth(group) * 0.00000 + 0.5), floor(CGRectGetHeight(group) * 1.00000 + 0.5) - floor(CGRectGetHeight(group) * 0.00000 + 0.5))];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadow2Offset, shadow2BlurRadius, shadow2.CGColor);
[grayTranslucent setFill];
[uncheckedOvalPath fill];
CGContextRestoreGState(context);

[[UIColor whiteColor] setStroke];
uncheckedOvalPath.lineWidth = 1;
[uncheckedOvalPath stroke];

//// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(CGRectGetMinX(group) + 0.27083 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.54167 * CGRectGetHeight(group))];
[bezierPath addLineToPoint: CGPointMake(CGRectGetMinX(group) + 0.41667 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.68750 * CGRectGetHeight(group))];
[bezierPath addLineToPoint: CGPointMake(CGRectGetMinX(group) + 0.75000 * CGRectGetWidth(group), CGRectGetMinY(group) + 0.35417 * CGRectGetHeight(group))];
bezierPath.lineCapStyle = kCGLineCapSquare;

[[UIColor whiteColor] setStroke];
bezierPath.lineWidth = 1.3;
[bezierPath stroke];
}
}

- (void) drawRectOpenCircle: (CGRect) rect
{
//// General Declarations
CGContextRef context = UIGraphicsGetCurrentContext();

//// Shadow Declarations
UIColor* shadow = [UIColor blackColor];
CGSize shadowOffset = CGSizeMake(0.1, -0.1);
CGFloat shadowBlurRadius = 0.5;
UIColor* shadow2 = [UIColor blackColor];
CGSize shadow2Offset = CGSizeMake(0.1, -0.1);
CGFloat shadow2BlurRadius = 2.5;

//// Frames
CGRect frame = self.bounds;

//// Subframes
CGRect group = CGRectMake(CGRectGetMinX(frame) + 3, CGRectGetMinY(frame) + 3, CGRectGetWidth(frame) - 6, CGRectGetHeight(frame) - 6);

//// Group
{
//// EmptyOval Drawing
UIBezierPath* emptyOvalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(CGRectGetMinX(group) + floor(CGRectGetWidth(group) * 0.00000 + 0.5), CGRectGetMinY(group) + floor(CGRectGetHeight(group) * 0.00000 + 0.5), floor(CGRectGetWidth(group) * 1.00000 + 0.5) - floor(CGRectGetWidth(group) * 0.00000 + 0.5), floor(CGRectGetHeight(group) * 1.00000 + 0.5) - floor(CGRectGetHeight(group) * 0.00000 + 0.5))];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadow2Offset, shadow2BlurRadius, shadow2.CGColor);
CGContextRestoreGState(context);

CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[[UIColor whiteColor] setStroke];
emptyOvalPath.lineWidth = 1;
[emptyOvalPath stroke];
CGContextRestoreGState(context);
}
}

@end

Displaying checkmark on collectionview

UITapGestureRecognizer tap's sender is the gesture. The checkmarkWasTapped method definition is wrong. And you can get the checkmarView using sender.view. Try this.

func checkmarkWasTapped(_ sender: UIGestureRecognizer) {

let checkmarkView= sender.view as? SSCheckMark

let indexPath = IndexPath(row: checkmarkView.tag, section: 1)

if checkmarkView.checked == true {
checkmarkView.checked = false
} else {
checkmarkView.checked = true
}
collectionView.reloadItems(at: [indexPath])
}

UICollectionViewCell checkmark return nil

Your cell is loaded from storyboard. Thus, init(frame:) is not called. You should initialize your checkmark in init(coder:) as well.

required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
let contentBounds = contentView.bounds
checkmarkView = SSCheckMark(frame: CGRect(x: contentBounds.width - 40, y: 10, width: 35, height: 35))
checkmarkView.backgroundColor = UIColor.white
// adapt to changes in cell size
checkmarkView.autoresizingMask = [ .flexibleLeftMargin, .flexibleBottomMargin ]
contentView.addSubview(checkmarkView)
}

UI COLLECTION VIEW - how to set accessory type check mark / discloser on UICollectionView

No CollectionCell have not accessory type property.so you have to make checkmark custom way.

Sample Image

UICollectionCell

Get UICollectionViewCell from indexPath when UIBarButtonItem is tapped

There are a few steps. First, determine the selected indexPath, but don't assume there is a selection when the method is run....

// in your button method
NSArray *selection = [self.MessageCollectionView indexPathsForSelectedItems];
if (selection.count) {
NSIndexPath *indexPath = selection[0];
[self removeItemAtIndexPath:indexPath];
}

There are two more steps to remove items from a collection view: remove them from your datasource, and tell the view it has changed.

- (void)removeItemAtIndexPath:(NSIndexPath *)indexPath {
// if your arrays are mutable...
[self.Message_Heading removeObjectAtIndex:indexPath.row];

// OR, if the arrays are immutable
NSMutableArray *tempMsgHeading = [self.Message_Heading mutableCopy];
[tempMsgHeading removeObjectAtIndex:indexPath.row];
self.Message_Heading = tempMsgHeading;
// ...

Do one or the other above for each datasource array. The last step is to inform the collection view that the datasource has changed, and it must update itself. There are a few ways to do this. The simplest is:

    // ...
[self.MessageCollectionView reloadData];

OR, a little more elegantly:

    [self.MessageCollectionView deleteItemsAtIndexPaths:@[indexPath]];
} // end of removeItemAtIndexPath

UITableViewCell checkmark to be toggled on and off when tapped

Swift > 3.0

func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .none
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark

}
}

I solved by using two Swift functions: the didSelectRowAtIndexPath and the didDeselectRowAtIndexPath.

override func tableView(tableView: UITableView, didDeselectRowAtIndexPath indexPath: NSIndexPath) {
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
cell.accessoryType = .None
}
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
cell.accessoryType = .Checkmark

}
}

To make this work properly, add a line of code to your cellForRowAtIndexPath function to select a row when the table view is drawn on the screen, otherwise the didDeselectRowAtIndexPath will not be called the first time you select another row. Like so:

override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cellData", forIndexPath: indexPath)
if (some condition to initially checkmark a row)
cell.accessoryType = .Checkmark
tableView.selectRowAtIndexPath(indexPath, animated: false, scrollPosition: UITableViewScrollPosition.Bottom)
} else {
cell.accessoryType = .None
}

return cell
}


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