Is it possible to call a C function from C#.Net
The example will be, for Linux:
1) Create a C
file, libtest.c
with this content:
#include <stdio.h>
void print(const char *message)
{
printf("%s\\n", message);
}
That’s a simple pseudo-wrapper for printf. But represents any C
function in the library you want to call. If you have a C++
function don’t forget to put extern C
to avoid mangling the name.
2) create the C#
file
using System;
using System.Runtime.InteropServices;
public class Tester
{
[DllImport("libtest.so", EntryPoint="print")]
static extern void print(string message);
public static void Main(string[] args)
{
print("Hello World C# => C++");
}
}
3) Unless you have the library libtest.so in a standard library path like “/usr/lib”, you are likely to see a System.DllNotFoundException, to fix this you can move your libtest.so to /usr/lib, or better yet, just add your CWD to the library path: export LD_LIBRARY_PATH=pwd
credits from here
EDIT
For Windows, it's not much different.
Taking an example from here, you only have yo enclose in your *.cpp
file your method with extern "C"
Something like
extern "C"
{
//Note: must use __declspec(dllexport) to make (export) methods as 'public'
__declspec(dllexport) void DoSomethingInC(unsigned short int ExampleParam, unsigned char AnotherExampleParam)
{
printf("You called method DoSomethingInC(), You passed in %d and %c\n\r", ExampleParam, AnotherExampleParam);
}
}//End 'extern "C"' to prevent name mangling
then, compile, and in your C# file do
[DllImport("C_DLL_with_Csharp.dll", EntryPoint="DoSomethingInC")]
public static extern void DoSomethingInC(ushort ExampleParam, char AnotherExampleParam);
and then just use it:
using System;
using System.Runtime.InteropServices;
public class Tester
{
[DllImport("C_DLL_with_Csharp.dll", EntryPoint="DoSomethingInC")]
public static extern void DoSomethingInC(ushort ExampleParam, char AnotherExampleParam);
public static void Main(string[] args)
{
ushort var1 = 2;
char var2 = '';
DoSomethingInC(var1, var2);
}
}
Is it possible to embed C code in a C# project?
It is possible to create a mixed-mode assembly (that is, one that has both managed and native code), but only the C++/CLI compiler can produce one of these. What you're looking to do is not supported by the C# compiler.
Possible to call C++ code from C#?
One easy way to call into C++ is to create a wrapper assembly in C++/CLI. In C++/CLI you can call into unmanaged code as if you were writing native code, but you can call into C++/CLI code from C# as if it were written in C#. The language was basically designed with interop into existing libraries as its "killer app".
For example - compile this with the /clr switch
#include "NativeType.h"
public ref class ManagedType
{
NativeType* NativePtr;
public:
ManagedType() : NativePtr(new NativeType()) {}
~ManagedType() { delete NativePtr; }
void ManagedMethod()
{ NativePtr->NativeMethod(); }
};
Then in C#, add a reference to your ManagedType assembly, and use it like so:
ManagedType mt = new ManagedType();
mt.ManagedMethod();
Check out this blog post for a more explained example.
calling c function from C#
You are looking for P/Invoke.
You do will need a Reference to System.Runtime.InteropServices
and then do the following, if your C DLL contains a function called increase_int
:
[DllImport("mylib.dll")]
private static extern int increase_int(int in_value);
and use it from your code doing
int newValue = increase_int(oldValue);
Use a C library from C# code
C Libraries compiled for Windows can be called from C# using Platform Invoke.
From MSDN, the syntax of making a C function call is as follows:
[DllImport("Kernel32.dll", SetLastError=true)]
static extern Boolean Beep(UInt32 frequency, UInt32 duration);
The above calls the function Beep in Kernel32.dll, passing in the arguments frequency and duration. More complex calls are possible passing in structs and pointers to arrays, return values etc...
You will need to ensure that the C functions available by the C library are exported appropriately, e.g. the Beep function is likely declared like this:
#define DllExport __declspec( dllexport )
DllExport bool Beep(unsigned int frequency, unsigned int duration)
{
// C Body of Beep function
}
Calling C# from C
There is more than just COM interop if you want to call into managed code from C or C++. The are also the following lesser known methods (taken from MSDN FAQ):
How do I call a .NET assembly from native Visual C++?
There are basically four methods to
call .NET assembly from native VC++ code:
CLR Hosting API: Native VC++ module calls CLR Hosting APIs to host CLR, load and call the .NET assembly (sample code: CppHostCLR).
COM Interop: If the .NET assembly can be exposed as a COM component, native VC++ module can call into the .NET assembly through .NET – COM interop (sample code: CppCOMClient).
Reverse PInvoke: The managed code calls native code passing a delegate that the native code can call back (sample code: CSPInvokeDll).
C++/CLI: If the module containing native VC++ code is allowed to enable CLR, the native VC++ code can call
.NET assembly directly (sample code: Consuming C# Library in native C or C++ using C++/CLI)
Call C++ code from C# without creating dll?
Your options for accessing the C++ code from C#:
- Compile C++ as unmanaged DLL and access using p/invoke. This requires the C++ code be exposed using a C style API.
- Compile C++ as unmanaged DLL and access using COM. This requires that you wrap your C++ in as COM objects.
- Compile C++ as mixed/mode C++/CLI assembly and access the assembly as a managed reference. This requires that you wrap the original C++ as managed C++ ref classes.
All of these options, by necessity, involve the creation of another module/assembly. You cannot link the C++ code directly into your C# assembly.
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