How can I stream webcam video with C#?
If you want a "capture/streamer in a box" component, there are several out there as others have mentioned.
If you want to get down to the low-level control over it all, you'll need to use DirectShow as thealliedhacker points out. The best way to use DirectShow in C# is through the DirectShow.Net library - it wraps all of the DirectShow COM APIs and includes many useful shortcut functions for you.
In addition to capturing and streaming, you can also do recording, audio and video format conversions, audio and video live filters, and a whole lot of stuff.
Microsoft claims DirectShow is going away, but they have yet to release a new library or API that does everything that DirectShow provides. I suspect many of the latest things they have released are still DirectShow under the hood. Because of its status at Microsoft, there aren't a whole lot of books or references on it other than MSDN and what you can find on forums. Last year when we started a project using it, the best book on the subject - Programming Microsoft DirectShow - was out of print and going for around $350 for a used copy!
.NET Options Stream Video Files as WebCam Image
I don't have a lot of experience in this area, but I would start by looking at the MSDN docs for the DirectShow API.
A couple of .NET wrapper libraries exist as well:
- Managed DirectShow
- DirectShow.NET
- Another DirectShow.NET
Handling / receiving live video webcam stream from WebRTC or any browser based capturing mechanism to the server using ASP.NET MVC
Your question is too broad and asking for off-site resources is considered off-topic on stackoverflow. In order to avoid opinion-prone statements I will restrict the answer to general concepts.
Flash/RTMP
WebRTC
is not yet available on all browser so the most widely used way of capturing webcam input from a browser currently in use is via a plugin. The most common solution uses the Adobe Flash Player, whether people like it or not. This is due to the H.264
encoding support in recent versions, along with AAC
, MP3
etc. for audio.
The streaming is accomplished using the RTMP protocol which was initially designed for Flash communication. The protocol works on TCP
and has multiple flavors like RTMPS
(RTMP
over TLS/SSL
for encryption), RTMPT
(RTMP
encapsulated in HTTP
for firewall traversal).
The stream usually uses the FLV container format.
You can easily find open-source projects that use Flash to capture webcam input and stream it to an RTMP
server.
On the server-side you have two options:
- implement a basic
RTMP
server to talk directly to the sending library and read the stream - use one of the open-source
RTMP
servers and implement just a client inASP
(you can also transcode the incoming stream on the fly depending on what you're trying to do with your app).
WebRTC
With WebRTC
you can either:
- record small media chunks on a timer and upload them on the server where the stream is reconstructed (needs concatenating and re-stamping the chunks to avoid discontinuities). See this answer for links.
- use the peer-to-peer communication features of
WebRTC
with the server being one of the peers.
A possible solution for the second scenario, which I haven't personally tested yet, is offered by Adam Roach:
- Browser retrieves a webpage with javascript in it.
- Browser executes javascript, which:
- Gets a handle to the camera using
getUserMedia
,- Creates an
RTCPeerConnection
- Calls
createOffer
andsetLocalDescription
on the
RTCPeerConnection
- Sends an request to the server containing the offer (in
SDP
format)- The server processes the offer
SDP
and generates its own answerSDP
,
which it returns to the browser in its response.- The JavaScript calls
setRemoteDescription
on theRTCPeerConnection
to start the media flowing.- The server starts receiving
DTLS/SRTP
packets from the browser,
which it then does whatever it wants to, up to and including storing
in an easily readable format on a local hard drive.
Source
This will use VP8
and Vorbis
inside WebM
over SRTP
(UDP
, can also use TCP
).
Unless you can implement RTCPeerConnection
directly in ASP
with a wrapper you'll need a way to forward the stream to your server app.
The PeerConnection API
is a powerful feature of WebRTC
. It is currently used by the WebRTC version of Google Hangouts. You can read: How does Hangouts use WebRTC.
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