What Is a Segmentation Fault

What is a segmentation fault?

Segmentation fault is a specific kind of error caused by accessing memory that “does not belong to you.” It’s a helper mechanism that keeps you from corrupting the memory and introducing hard-to-debug memory bugs. Whenever you get a segfault you know you are doing something wrong with memory – accessing a variable that has already been freed, writing to a read-only portion of the memory, etc. Segmentation fault is essentially the same in most languages that let you mess with memory management, there is no principal difference between segfaults in C and C++.

There are many ways to get a segfault, at least in the lower-level languages such as C(++). A common way to get a segfault is to dereference a null pointer:

int *p = NULL;
*p = 1;

Another segfault happens when you try to write to a portion of memory that was marked as read-only:

char *str = "Foo"; // Compiler marks the constant string as read-only
*str = 'b'; // Which means this is illegal and results in a segfault

Dangling pointer points to a thing that does not exist anymore, like here:

char *p = NULL;
{
char c;
p = &c;
}
// Now p is dangling

The pointer p dangles because it points to the character variable c that ceased to exist after the block ended. And when you try to dereference dangling pointer (like *p='A'), you would probably get a segfault.

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Use the nant task, so you get one single build file.

Why is a segmentation fault not recoverable?

When exactly does segmentation fault happen (=when is SIGSEGV sent)?

When you attempt to access memory you don’t have access to, such as accessing an array out of bounds or dereferencing an invalid pointer. The signal SIGSEGV is standardized but different OS might implement it differently. "Segmentation fault" is mainly a term used in *nix systems, Windows calls it "access violation".

Why is the process in undefined behavior state after that point?

Because one or several of the variables in the program didn’t behave as expected. Let’s say you have some array that is supposed to store a number of values, but you didn’t allocate enough room for all them. So only those you allocated room for get written correctly, and the rest written out of bounds of the array can hold any values. How exactly is the OS to know how critical those out of bounds values are for your application to function? It knows nothing of their purpose.

Furthermore, writing outside allowed memory can often corrupt other unrelated variables, which is obviously dangerous and can cause any random behavior. Such bugs are often hard to track down. Stack overflows for example are such segmentation faults prone to overwrite adjacent variables, unless the error was caught by protection mechanisms.

If we look at the behavior of "bare metal" microcontroller systems without any OS and no virtual memory features, just raw physical memory - they will just silently do exactly as told - for example, overwriting unrelated variables and keep on going. Which in turn could cause disastrous behavior in case the application is mission-critical.

Why is it not recoverable?

Because the OS doesn’t know what your program is supposed to be doing.

Though in the "bare metal" scenario above, the system might be smart enough to place itself in a safe mode and keep going. Critical applications such as automotive and med-tech aren’t allowed to just stop or reset, as that in itself might be dangerous. They will rather try to "limp home" with limited functionality.

Why does this solution avoid that unrecoverable state? Does it even?

That solution is just ignoring the error and keeps on going. It doesn’t fix the problem that caused it. It’s a very dirty patch and setjmp/longjmp in general are very dangerous functions that should be avoided for any purpose.

We have to realize that a segmentation fault is a symptom of a bug, not the cause.

What is a segmentation fault on Linux?

A segmentation fault is when your program attempts to access memory it has either not been assigned by the operating system, or is otherwise not allowed to access.

"segmentation" is the concept of each process on your computer having its own distinct virtual address space. Thus, when Process A reads memory location 0x877, it reads information residing at a different physical location in RAM than when Process B reads its own 0x877.

All modern operating systems support and use segmentation, and so all can produce a segmentation fault.

To deal with a segmentation fault, fix the code causing it. It is generally indicative of poor programming, especially boundary-condition errors, incorrect pointer manipulation, or invalid assumptions about shared libraries. Sometimes segfaults, like any problem, may be caused by faulty hardware, but this is usually not the case.

What exact is segmentation fault when using Stack and how to fix it?

When the stack is empty and you try .top() or .pop() then it will give segmentation fault (error caused by accessing memory ).

string s;
cin >> s;
int score = 0;
stack<int> st;
for (int i = 0; i < s.size(); i++){
char a = s[i];
if (a == '('){
st.push(score);
score = 0;
}
else if(!st.empty()){
score = st.top() + max(score*2, 1);
st.pop();
}
}
cout << score;
}

Is there any way to guarantee a segfault?

  1. Are ALL segfaults undefined behavior?

This question is trickier than it might seem, because "undefined behavior" is a description of either a C source program, or the result of running a C program in the "abstract machine" that describes behavior of C programs in general; but "segmentation fault" is a possible behavior of a particular operating system, often with help from particular CPU features.

The C Standard doesn't say anything at all about segmentation faults. The one nearly relevant thing it does say is that if a program execution does not have undefined behavior, then a real implementation's execution of the program will have the same observable behavior as the abstract machine's execution. And "observable behavior" is defined to include just accesses to volatile objects, data written into files, and input and output of interactive devices.

If we can assume that a "segmentation fault" always prevents further actions by a program, then any segmentation fault without the presence of undefined behavior could only happen after all of the observable behavior has completed as expected. (But note that valid optimizations can sometimes cause things to happen in a different order from the obvious one.)

So a situation where a program causes a segmentation fault (for the OS) although there is no undefined behavior (according to the C Standard) doesn't make much sense for a real compiler and OS, but we can't rule it out completely.

But also, all that is assuming perfect computers. If RAM is bad, an intended address value might end up changed. There are even very infrequent but measurable events where cosmic rays can change a bit within otherwise good RAM. Soft errors like those could cause a segmentation fault (on a system where "segmentation fault" is a thing), for practically any perfectly written C program, with no undefined behavior possible on any implementation or input.


  1. If no, is there any way to ensure a segfault?

That depends on the context, and what you mean by "ensure".

Can you write a C program that will always cause a segfault? No, because some computers might not even have such a concept.

Can you write a C program that always causes a segfault if it is possible on a computer? No, because some compilers might do things to avoid the actual problem in some cases. And since the program's behavior is undefined, not causing a segfault is just as valid a result as causing a segfault. In particular, one real obstacle you might run into, doing even simple things like deliberately dereferencing a null pointer value, is that compiler optimizations sometimes assume that the inputs and logic will always turn out so that undefined behavior will not happen, since it's okay to not do what the program says for inputs that do lead to undefined behavior.

Knowing details about how one specific OS, and possibly the CPU, handle memory and sometimes generate segmentation faults, can you write assembly instructions that will always cause a segfault? Certainly, if the segfault handling is of any value at all. Can you write a C program that will trigger a segfault in roughly the same manner? Most probably.



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