How to create a Singleton in C?
First, C is not suitable for OO programming. You'd be fighting all the way if you do. Secondly, singletons are just static variables with some encapsulation. So you can use a static global variable. However, global variables typically have far too many ills associated with them. You could otherwise use a function local static variable, like this:
int *SingletonInt() {
static int instance = 42;
return &instance;
}
or a smarter macro:
#define SINGLETON(t, inst, init) t* Singleton_##t() { \
static t inst = init; \
return &inst; \
}
#include <stdio.h>
/* actual definition */
SINGLETON(float, finst, 4.2);
int main() {
printf("%f\n", *(Singleton_float()));
return 0;
}
And finally, remember, that singletons are mostly abused. It is difficult to get them right, especially under multi-threaded environments...
Singleton Pattern in C
If you just forward declare your struct
in the header file, it will be impossible for clients to create an instance of it. Then you can provide a getter function for your single instance.
Something like this:
.h
:
#ifndef FOO_H
#define FOO_H
struct singleton;
struct singleton* get_instance();
#endif
.c
:
struct singleton
{
char sharedData[256];
};
struct singleton* get_instance()
{
static struct singleton* instance = NULL;
if (instance == NULL)
{
//do initialization here
}
return instance;
}
C++ Singleton design pattern
In 2008 I provided a C++98 implementation of the Singleton design pattern that is lazy-evaluated, guaranteed-destruction, not-technically-thread-safe:
Can any one provide me a sample of Singleton in c++?
Here is an updated C++11 implementation of the Singleton design pattern that is lazy-evaluated, correctly-destroyed, and thread-safe.
class S
{
public:
static S& getInstance()
{
static S instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
private:
S() {} // Constructor? (the {} brackets) are needed here.
// C++ 03
// ========
// Don't forget to declare these two. You want to make sure they
// are inaccessible(especially from outside), otherwise, you may accidentally get copies of
// your singleton appearing.
S(S const&); // Don't Implement
void operator=(S const&); // Don't implement
// C++ 11
// =======
// We can use the better technique of deleting the methods
// we don't want.
public:
S(S const&) = delete;
void operator=(S const&) = delete;
// Note: Scott Meyers mentions in his Effective Modern
// C++ book, that deleted functions should generally
// be public as it results in better error messages
// due to the compilers behavior to check accessibility
// before deleted status
};
See this article about when to use a singleton: (not often)
Singleton: How should it be used
See this two article about initialization order and how to cope:
Static variables initialisation order
Finding C++ static initialization order problems
See this article describing lifetimes:
What is the lifetime of a static variable in a C++ function?
See this article that discusses some threading implications to singletons:
Singleton instance declared as static variable of GetInstance method, is it thread-safe?
See this article that explains why double checked locking will not work on C++:
What are all the common undefined behaviours that a C++ programmer should know about?
Dr Dobbs: C++ and The Perils of Double-Checked Locking: Part I
What is a singleton in C#?
A singleton is a class which only allows one instance of itself to be created - and gives simple, easy access to said instance. The singleton premise is a pattern across software development.
There is a C# implementation "Implementing the Singleton Pattern in C#" covering most of what you need to know - including some good advice regarding thread safety.
To be honest, It's very rare that you need to implement a singleton - in my opinion it should be one of those things you should be aware of, even if it's not used too often.
How to implement multithread safe singleton in C++11 without using mutex
C++11 removes the need for manual locking. Concurrent execution shall wait if a static local variable is already being initialized.
§6.7 [stmt.dcl] p4
If control enters the declaration concurrently while the variable is being initialized, the concurrent execution shall wait for completion of the initialization.
As such, simple have a static
function like this:
static Singleton& get() {
static Singleton instance;
return instance;
}
This will work all-right in C++11 (as long as the compiler properly implements that part of the standard, of course).
Of course, the real correct answer is to not use a singleton, period.
simple singleton example in c++
In C++, references and pointers are different things. A reference behaves exactly like the original variable, whereas a pointer represents the memory address of that variable. You're getting the error because you're trying to assign a pointer-to-System
to a variable of type reference-to-System
, which isn't the same thing. If you really wanted to you could dereference the pointer by using the System& sys = *ptr;
syntax, but in this case that's the wrong thing to do; the correct fix is to return a reference from your getInstance()
function, rather than a pointer.
What's more, in C++ you can actually store the static
instance variable within the getInstance()
function. This is a so-called "magic static", otherwise known as a "Meyers Singleton", and since C++11 it guarantees you get thread-safe construction of the singleton object. So the final solution would be:
class System
{
private:
System() {}
public:
static System& getInstance(){
static System theInstance;
return theInstance;
}
void prn(){
cout<<"this works!";
}
};
int main()
{
System& sys = System::getInstance();
sys.prn();
}
Also, as an aside, you should use
#include <iostream>
not
#include "iostream"
to include standard library headers. And you don't need to say main(void)
in C++; empty brackets signify that a function takes no arguments, so main()
will do.
Singleton Design Pattern - Explicitly stating a Constructor outside the class
In the class the constructor was only declared, not defined. A definition includes a function body. It doesn't matter much whether you define it inline in the class, or outside the class (as you did), but one little difference is that with a definition in the class it's implicitly inline
.
In other news:
Singletons improve on global variables by avoiding e.g. the static initialization order fiasco, but have the same problems with respect to invisible lines of communication and side effects. Best avoided.
If you don't need a singleton to persist after a corresponding global variable would be destroyed, then just use a simple Meyers' singleton.
Here's a Meyers' singleton:
class Foo
{
private:
Foo() {}
public:
static auto instance()
-> Foo&
{
static Foo the_instance;
return the_instance;
}
};
How is Meyers' implementation of a Singleton actually a Singleton
This is a singleton because static
storage duration for a function local means that only one instance of that local exists in the program.
Under the hood, this can very roughly be considered to be equivalent to the following C++98 (and might even be implemented vaguely like this by a compiler):
static bool __guard = false;
static char __storage[sizeof(Singleton)]; // also align it
Singleton& Instance() {
if (!__guard ) {
__guard = true;
new (__storage) Singleton();
}
return *reinterpret_cast<Singleton*>(__storage);
}
// called automatically when the process exits
void __destruct() {
if (__guard)
reinterpret_cast<Singleton*>(__storage)->~Singleton();
}
The thread safety bits make it get a bit more complicated, but it's essentially the same thing.
Looking at an actual implementation for C++11, there is a guard variable for each static (like the boolean above), which is also used for barriers and threads. Look at Clang's AMD64 output for:
Singleton& instance() {
static Singleton instance;
return instance;
}
The AMD64 assembly for instance
from Ubuntu's Clang 3.0 on AMD64 at -O1 (courtesy of http://gcc.godbolt.org/ is:
instance(): # @instance()
pushq %rbp
movq %rsp, %rbp
movb guard variable for instance()::instance(%rip), %al
testb %al, %al
jne .LBB0_3
movl guard variable for instance()::instance, %edi
callq __cxa_guard_acquire
testl %eax, %eax
je .LBB0_3
movl instance()::instance, %edi
callq Singleton::Singleton()
movl guard variable for instance()::instance, %edi
callq __cxa_guard_release
.LBB0_3:
movl instance()::instance, %eax
popq %rbp
ret
You can see that it references a global guard to see if initialization is required, uses __cxa_guard_acquire
, tests the initialization again, and so on. Exactly in almost every way like version you posted from Wikipedia, except using AMD64 assembly and the symbols/layout specified in the Itanium ABI.
Note that if you run that test you should give Singleton
a non-trivial constructor so it's not a POD, otherwise the optimizer will realize that there's no point to doing all that guard/locking work.
Why doesn't my singleton implementation compile? (C++)
There is no need to explicitly declare your static instance as a member variable. you could also do :
class Grammar
{
public:
Grammar() {}
Grammar(const Grammar&) = delete;
Grammar& operator=(const Grammar&) = delete;
static Grammar& Grammar::getInstance() {
static Grammar instance;
return instance
}
};
This way you also avoid direct use of raw pointers, potential segmentation faults and SIOFs. That being said, the singleton paradigm is not recommended according to the C++ core guidelines.
Notice that I've deleted the copy constructor and assignment in the first two lines. That's typically done in the singleton paradigm to avoid unwanted copies.
EDIT: doing it with pointers
// header file:
class Grammar {
protected:
Grammar() {};
Grammar(const Grammar&) = delete;
Grammar& operator=(const Grammar&) = delete;
static inline Grammar *singleton_instance = nullptr;
public:
static Grammar& getInstance();
};
// cpp file
Grammar& Grammar::getInstance() {
if (singleton_instance == nullptr) {
// no star with new
singleton_instance = new Grammar();
}
return *singleton_instance;
}
// main.cpp
#include "grammar.h"
int main(int argc, char* argv[]) {
Grammar *grammar;
grammar = &Grammar::getInstance();
return 0;
}
static inline member variables are only defined in C++17. An alternative would be to initialize the static member outside the class. It must be done in one and only one translation unit. This could potentially cause SIOFs:
// cpp file
#include "grammar.h"
Grammar* Grammar::singleton_instance = nullptr;
...
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