How to detect system information like os or device type
edit: to get a complete overview of useful attributes, I combined them all together in my ErrorHandler activity (start to read at line 56): https://github.com/simon-heinen/SimpleUi/blob/master/SimpleUI/srcAndroid/simpleui/util/DeviceInformation.java#L56
Windowsize and keyboard presence were a good idea, i added some more infos for debug purpose:
String s="Debug-infos:";
s += "\n OS Version: " + System.getProperty("os.version") + "(" + android.os.Build.VERSION.INCREMENTAL + ")";
s += "\n OS API Level: " + android.os.Build.VERSION.SDK_INT;
s += "\n Device: " + android.os.Build.DEVICE;
s += "\n Model (and Product): " + android.os.Build.MODEL + " ("+ android.os.Build.PRODUCT + ")";
How to find the operating system details using JavaScript?
If you list all of window.navigator
's properties using
console.log(navigator);
Detect MacOS, iOS, Windows, Android and Linux OS with JS
I learnt a lot about window.navigator
object and its properties: platform
, appVersion
and userAgent
. To my mind, it's almost impossible to detect user's OS with 100% sure, but in my case 85%-90% was enough for me.
So, after examining tons of the stackoverflows' answers and some articles, I wrote something like this:
function getOS() {
var userAgent = window.navigator.userAgent,
platform = window.navigator?.userAgentData?.platform || window.navigator.platform,
macosPlatforms = ['Macintosh', 'MacIntel', 'MacPPC', 'Mac68K'],
windowsPlatforms = ['Win32', 'Win64', 'Windows', 'WinCE'],
iosPlatforms = ['iPhone', 'iPad', 'iPod'],
os = null;
if (macosPlatforms.indexOf(platform) !== -1) {
os = 'Mac OS';
} else if (iosPlatforms.indexOf(platform) !== -1) {
os = 'iOS';
} else if (windowsPlatforms.indexOf(platform) !== -1) {
os = 'Windows';
} else if (/Android/.test(userAgent)) {
os = 'Android';
} else if (/Linux/.test(platform)) {
os = 'Linux';
}
return os;
}
alert(getOS());
How to reliably detect os/platform in Go
Detection at compile time
If you're doing this to have different implementations depending on the OS, it is more useful to
have separate files with the implementation of that feature and add build tags to each
of the files. This is used in many places in the standard library, for example in the os
package.
These so-called "Build constraints" or "Build tags" are explained here.
Say you have the constant PATH_SEPARATOR
and you want that platform-dependent, you
would make two files, one for Windows and one for the (UNIX) rest:
/project/path_windows.go
/project/path_unix.go
The code of these files would then be:
path_windows.go
// +build windows
package project
const PATH_SEPARATOR = '\\'
path_unix.go
// +build !windows
package project
const PATH_SEPARATOR = '/'
You can now access PATH_SEPARATOR
in your code and have it platform dependant.
Detection at runtime
If you want to determine the operating system at runtime, use the runtime.GOOS
variable:
if runtime.GOOS == "windows" {
fmt.Println("Hello from Windows")
}
While this is compiled into the runtime and therefore ignores the environment,
you can nevertheless be relatively certain that the value is correct.
The reason for this is that every platform that is worth distinguishing needs
rebuilding due to different executable formats and thus has a new GOOS
value.
How to detect the device on React SSR App with Next.js?
LATEST UPDATE:
So if you don't mind doing it client side you can use the dynamic importing as suggested by a few people below. This will be for use cases where you use static page generation.
i created a component which passes all the react-device-detect
exports as props (it would be wise to filter out only the needed exports because then does not treeshake)
// Device/Device.tsx
import { ReactNode } from 'react'
import * as rdd from 'react-device-detect'
interface DeviceProps {
children: (props: typeof rdd) => ReactNode
}
export default function Device(props: DeviceProps) {
return <div className="device-layout-component">{props.children(rdd)}</div>
}
// Device/index.ts
import dynamic from 'next/dynamic'
const Device = dynamic(() => import('./Device'), { ssr: false })
export default Device
and then when you want to make use of the component you can just do
const Example = () => {
return (
<Device>
{({ isMobile }) => {
if (isMobile) return <div>My Mobile View</div>
return <div>My Desktop View</div>
}}
</Device>
)
}
Personally I just use a hook to do this, although the initial props method is better.
import { useEffect } from 'react'
const getMobileDetect = (userAgent: NavigatorID['userAgent']) => {
const isAndroid = () => Boolean(userAgent.match(/Android/i))
const isIos = () => Boolean(userAgent.match(/iPhone|iPad|iPod/i))
const isOpera = () => Boolean(userAgent.match(/Opera Mini/i))
const isWindows = () => Boolean(userAgent.match(/IEMobile/i))
const isSSR = () => Boolean(userAgent.match(/SSR/i))
const isMobile = () => Boolean(isAndroid() || isIos() || isOpera() || isWindows())
const isDesktop = () => Boolean(!isMobile() && !isSSR())
return {
isMobile,
isDesktop,
isAndroid,
isIos,
isSSR,
}
}
const useMobileDetect = () => {
useEffect(() => {}, [])
const userAgent = typeof navigator === 'undefined' ? 'SSR' : navigator.userAgent
return getMobileDetect(userAgent)
}
export default useMobileDetect
I had the problem that scroll animation was annoying on mobile devices so I made a device based enabled scroll animation component;
import React, { ReactNode } from 'react'
import ScrollAnimation, { ScrollAnimationProps } from 'react-animate-on-scroll'
import useMobileDetect from 'src/utils/useMobileDetect'
interface DeviceScrollAnimation extends ScrollAnimationProps {
device: 'mobile' | 'desktop'
children: ReactNode
}
export default function DeviceScrollAnimation({ device, animateIn, animateOut, initiallyVisible, ...props }: DeviceScrollAnimation) {
const currentDevice = useMobileDetect()
const flag = device === 'mobile' ? currentDevice.isMobile() : device === 'desktop' ? currentDevice.isDesktop() : true
return (
<ScrollAnimation
animateIn={flag ? animateIn : 'none'}
animateOut={flag ? animateOut : 'none'}
initiallyVisible={flag ? initiallyVisible : true}
{...props}
/>
)
}
UPDATE:
so after further going down the rabbit hole, the best solution i came up with is using the react-device-detect in a useEffect, if you further inspect the device detect you will notice that it exports const's that are set via the ua-parser-js
lib
export const UA = new UAParser();
export const browser = UA.getBrowser();
export const cpu = UA.getCPU();
export const device = UA.getDevice();
export const engine = UA.getEngine();
export const os = UA.getOS();
export const ua = UA.getUA();
export const setUA = (uaStr) => UA.setUA(uaStr);
This results in the initial device being the server which causes false detection.
I forked the repo and created and added a ssr-selector which requires you to pass in a user-agent. which could be done using the initial props
UPDATE:
Because of Ipads not giving a correct or rather well enough defined user-agent, see this issue, I decided to create a hook to better detect the device
import { useEffect, useState } from 'react'
function isTouchDevice() {
if (typeof window === 'undefined') return false
const prefixes = ' -webkit- -moz- -o- -ms- '.split(' ')
function mq(query) {
return typeof window !== 'undefined' && window.matchMedia(query).matches
}
// @ts-ignore
if ('ontouchstart' in window || (window?.DocumentTouch && document instanceof DocumentTouch)) return true
const query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('') // include the 'heartz' - https://git.io/vznFH
return mq(query)
}
export default function useIsTouchDevice() {
const [isTouch, setIsTouch] = useState(false)
useEffect(() => {
const { isAndroid, isIPad13, isIPhone13, isWinPhone, isMobileSafari, isTablet } = require('react-device-detect')
setIsTouch(isTouch || isAndroid || isIPad13 || isIPhone13 || isWinPhone || isMobileSafari || isTablet || isTouchDevice())
}, [])
return isTouch
Because I require the package each time I call that hook, the UA info is updated, it also fixes to SSR out of sync warnings.
How do I determine the current operating system with Node.js
The variable to use would be process.platform
On Mac the variable is set to darwin
. On Windows, it is set to win32
(even on 64 bit).
Current possible values are:
aix
darwin
freebsd
linux
openbsd
sunos
win32
android
(Experimental, according to the link)
I just set this at the top of my jakeFile:
var isWin = process.platform === "win32";
How to detect a mobile device using jQuery
Editor's note: user agent detection is not a recommended technique for modern web apps. See the comments below this answer for confirmation of this fact. It is suggested to use one of the other answers using feature detection and/or media queries.
Instead of using jQuery you can use simple JavaScript to detect it:
if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
// some code..
}
Or you can combine them both to make it more accessible through jQuery...
$.browser.device = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(navigator.userAgent.toLowerCase()));
Now $.browser
will return "device"
for all above devices
Note: $.browser
removed on jQuery v1.9.1. But you can use this by using jQuery migration plugin Code
A more thorough version:
var isMobile = false; //initiate as false
// device detection
if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|ipad|iris|kindle|Android|Silk|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino/i.test(navigator.userAgent)
|| /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(navigator.userAgent.substr(0,4))) {
isMobile = true;
}
How does the OS detect hardware?
Generally speaking, most modern OSes (Windows and Linux) will re-scan the detected hardware as part of the boot sequence. Trusting the BIOS to detect everything and have it setup properly has proven to be unreliable.
In a typical x86 PC, there are a combination of techniques used to detect attached hardware.
PCI and PCI Express busses has a standard mechanism called Configuration Space that you can scan to get a list of attached devices. This includes devices installed in a PCI/PCIe slot, and also the controller(s) in the chipset (Video Controller, SATA, etc).
If an IDE or SATA controller is detected, the OS/BIOS must talk to the controller to get a list of attached drives.
If a USB controller is detected, the OS/BIOS loaded a USB protocol stack, and then enumerates the attached hubs and devices.
For "legacy" ISA devices, things are a little more complicated. Even if your motherboard does not have an ISA slot on it, you typically still have a number of "ISA" devices in the system (Serial Ports, Parallel Ports, etc). These devices typically lack a truly standardized auto-detection method. To detect these devices, there are 2 options:
Probe known addresses - Serial Ports are usually at 0x3F8, 0x2F8, 0x3E8, 0x2E8, so read from those addresses and see if there is something there that looks like a serial port UART. This is far from perfect. You may have a serial port at a non-standard address that are not scanned. You may also have a non-serial port device at one of those addresses that does not respond well to being probed. Remember how Windows 95 and 98 used to lock up a lot when detecting hardware during installation?
ISA Plug-n-Play - This standard was popular for a hot minute as ISA was phased out in favor of PCI. You probably will not encounter many devices that support this. I believe ISA PnP is disabled by default in Windows Vista and later, but I am struggling to find a source for that right now.
ACPI Enumeration - The OS can rely on the BIOS to describe these devices in ASL code. (See below.)
Additionally, there may be a number of non-PnP devices in the system at semi-fixed addresses, such as a TPM chip, HPET, or those "special" buttons on laptop keyboards. For these devices to be explained to the OS, the standard method is to use ACPI.
The BIOS ACPI tables should provide a list of on-motherboard devices to the OS. These tables are written in a language called ASL (or AML for the compiled form). At boot time, the OS reads in the ACPI tables and enumerates any described devices. Note that for this to work, the motherboard manufacturer must have written their ASL code correctly. This is not always the case.
And of course, if all of the auto-detection methods fail you, you may be forced to manually install a driver. You do this through the Add New Hardware Wizard in Windows. (The exact procedure varies depending on the Windows version you have installed.)
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